using Server.Items; using System; namespace Server.Engines.Quests { public class Tamm : MondainQuester { [Constructable] public Tamm() : base("Tamm", "the guard") { SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.Focus, 60.0, 83.0); } public Tamm(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(TheyreBreedingLikeRabbitsQuest), typeof(ThinningTheHerdQuest), typeof(TheyllEatAnythingQuest), typeof(NoGoodFishStealingQuest), typeof(HeroInTheMakingQuest), typeof(WildBoarCullQuest), typeof(ForcedMigrationQuest), typeof(BullfightingSortOfQuest), typeof(FineFeastQuest), typeof(OverpopulationQuest), typeof(DeadManWalkingQuest), typeof(ForkedTonguesQuest), typeof(TrollingForTrollsQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = false; Race = Race.Elf; Hue = 0x8353; HairItemID = 0x2FBF; HairHue = 0x386; } public override void InitOutfit() { AddItem(new ElvenBoots(0x901)); AddItem(new ElvenCompositeLongbow()); AddItem(new HidePants()); AddItem(new HidePauldrons()); AddItem(new HideChest()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }