using System.Collections.Generic; namespace Server.Mobiles { public class Tanner : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Tanner() : base("the tanner") { SetSkill(SkillName.Tailoring, 36.0, 68.0); } public Tanner(Serial serial) : base(serial) { } protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { if (!IsStygianVendor) { m_SBInfos.Add(new SBTanner()); } else { m_SBInfos.Add(new SBSATanner()); } } public override bool ValidateBought(Mobile buyer, Item item) { if (item is Items.TaxidermyKit && buyer.Skills[SkillName.Carpentry].Value < 90.1) { SayTo(buyer, 1042603, 0x3B2); // You would not understand how to use the kit. return false; } return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }