using Server.Items; using System; namespace Server.Engines.Quests { public class Tillanil : MondainQuester { [Constructable] public Tillanil() : base("Tillanil", "the wine tender") { SetSkill(SkillName.Meditation, 60.0, 83.0); SetSkill(SkillName.Focus, 60.0, 83.0); } public Tillanil(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(TheSongOfTheWindQuest), typeof(BeerGogglesQuest), typeof(MessageInBottleQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x8383; HairItemID = 0x2FD0; HairHue = 0x127; } public override void InitOutfit() { AddItem(new Sandals(0x1BB)); AddItem(new Tunic(0x712)); AddItem(new ShortPants(0x30)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }