#region References
using Server.Items;
using System.Collections.Generic;
#endregion

namespace Server.Mobiles
{
    public class Vagabond : BaseVendor
    {
        private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();

        [Constructable]
        public Vagabond()
            : base("the vagabond")
        {
            SetSkill(SkillName.Begging, 64.0, 100.0);
            SetSkill(SkillName.ItemID, 60.0, 83.0);
        }

        public Vagabond(Serial serial)
            : base(serial)
        { }

        protected override List<SBInfo> SBInfos => m_SBInfos;

        public override void InitSBInfo()
        {
            m_SBInfos.Add(new SBTinker(this));
            m_SBInfos.Add(new SBVagabond());
        }

        public override void InitOutfit()
        {
            AddItem(new FancyShirt(Utility.RandomBrightHue()));
            AddItem(new Shoes(GetShoeHue()));
            AddItem(new LongPants(GetRandomHue()));

            if (Utility.RandomBool())
            {
                AddItem(new Cloak(Utility.RandomBrightHue()));
            }

            switch (Utility.Random(2))
            {
                case 0:
                    AddItem(new SkullCap(Utility.RandomNeutralHue()));
                    break;
                case 1:
                    AddItem(new Bandana(Utility.RandomNeutralHue()));
                    break;
            }

            Utility.AssignRandomHair(this);
            Utility.AssignRandomFacialHair(this, HairHue);
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}