using Server.Items; using System; namespace Server.Engines.Quests { public class Verity : MondainQuester { [Constructable] public Verity() : base("Verity", "the librarian") { } public Verity(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(FriendsOfTheLibraryQuest) }; public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Human; Hue = 0x83EF; HairItemID = 0x2047; HairHue = 0x3B3; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Shoes(0x754)); AddItem(new Shirt(0x653)); AddItem(new Cap(0x901)); AddItem(new Kilt(0x901)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }