using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { public class Vicaie : BaseVendor { private readonly List<SBInfo> m_SBInfos = new List<SBInfo>(); [Constructable] public Vicaie() : base("the wise") { Name = "Elder Vicaie"; } public Vicaie(Serial serial) : base(serial) { } public override bool CanTeach => false; public override bool IsInvulnerable => true; protected override List<SBInfo> SBInfos => m_SBInfos; public override void InitSBInfo() { } public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Elf; Hue = 0x8362; HairItemID = 0x2FCD; HairHue = 0x90; } public override void InitOutfit() { AddItem(new ElvenBoots()); AddItem(new Tunic(0x1FA1)); Item item; item = new LeafLegs { Hue = 0x3B3 }; AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }