using Server.Engines.Quests; using Server.Items; using System; namespace Server.Mobiles { public class QueenZhah : MondainQuester { public override Type[] Quests => new Type[] { typeof(JourneyToTheAthenaeumIsleQuest) }; [Constructable] public QueenZhah() : base("Zhah", "the Gargoyle Queen") { } public override void InitBody() { Female = true; Race = Race.Gargoyle; Body = 667; InitStats(100, 100, 25); SpeechHue = Utility.RandomDyedHue(); Hue = Race.RandomSkinHue(); HairItemID = 0x42AB; // Get tiare looking kind HairHue = Race.RandomHairHue(); } public override void InitOutfit() { ColorItem(new LeatherTalons()); // Bright Blue ColorItem(new GargishLeatherChest()); // Bright Blue ColorItem(new GargishLeatherLegs()); // Bright Blue ColorItem(new GargishClothWingArmor()); // Bright Blue ColorItem(new GargishLeatherArms()); // Bright Blue ColorItem(new GargishLeatherKilt()); // Bright Blue AddItem(new SerpentStoneStaff()); } private void ColorItem(Item item) { item.Hue = 0x4F2; AddItem(item); } public override void Advertise() { Say(1150932); } public QueenZhah(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } }