using Server.Items; namespace Server.Mobiles { [CorpseName("an abscess's corpse")] public class Abscess : BaseCreature { [Constructable] public Abscess() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Abscess"; Body = 0x109; Hue = 0x8FD; BaseSoundID = 0x16A; SetStr(845, 871); SetDex(121, 134); SetInt(128, 142); SetHits(7470, 7540); SetDamage(26, 31); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Fire, 10); SetDamageType(ResistanceType.Cold, 10); SetDamageType(ResistanceType.Poison, 10); SetDamageType(ResistanceType.Energy, 10); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 35, 45); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.Wrestling, 132.3, 143.8); SetSkill(SkillName.Tactics, 121.0, 130.5); SetSkill(SkillName.MagicResist, 102.9, 119.0); SetSkill(SkillName.Anatomy, 91.8, 94.3); SetSpecialAbility(SpecialAbility.DragonBreath); } public Abscess(Serial serial) : base(serial) { } public override int Hides => 40; public override int Meat => 19; public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); AddLoot(LootPack.ArcanistScrolls, Utility.RandomMinMax(1, 2)); AddLoot(LootPack.LootItem()); } public override void OnDeath(Container c) { base.OnDeath(c); if (Paragon.ChestChance > Utility.RandomDouble()) c.DropItem(new ParagonChest(Name, 5)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }