using Server.Items; using System; namespace Server.Mobiles { [CorpseName("Ancient Lich [Renowned] corpse")] public class AncientLichRenowned : BaseRenowned { [Constructable] public AncientLichRenowned() : base(AIType.AI_NecroMage) { Name = "Ancient Lich"; Title = "[Renowned]"; Body = 78; BaseSoundID = 412; SetStr(250, 305); SetDex(96, 115); SetInt(966, 1045); SetHits(2000, 2500); SetDamage(15, 27); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.EvalInt, 120.1, 130.0); SetSkill(SkillName.Magery, 120.1, 130.0); SetSkill(SkillName.Meditation, 100.1, 101.0); SetSkill(SkillName.MagicResist, 175.2, 200.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 75.1, 100.0); Fame = 23000; Karma = -23000; } public AncientLichRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { typeof(SpinedBloodwormBracers), typeof(DefenderOfTheMagus) }; public override Type[] SharedSAList => new Type[] { typeof(SummonersKilt) }; public override bool Unprovokable => true; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int GetIdleSound() { return 0x19D; } public override int GetAngerSound() { return 0x175; } public override int GetDeathSound() { return 0x108; } public override int GetAttackSound() { return 0xE2; } public override int GetHurtSound() { return 0x28B; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.NecroRegs, 30, 275); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }