namespace Server.Mobiles { [CorpseName("a Chiikkaha the Toothed corpse")] public class Chiikkaha : RatmanMage { [Constructable] public Chiikkaha() { Name = "Chiikkaha the Toothed"; SetStr(450, 476); SetDex(157, 179); SetInt(251, 275); SetHits(400, 425); SetDamage(10, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 45); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 100); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 90.0); SetSkill(SkillName.MagicResist, 65.1, 96.0); SetSkill(SkillName.Tactics, 50.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 7500; Karma = -7500; } public Chiikkaha(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }