using Server.Items; using System; namespace Server.Mobiles { [CorpseName("Devourer of Souls [Renowned] corpse")] public class DevourerRenowned : BaseRenowned { [Constructable] public DevourerRenowned() : base(AIType.AI_NecroMage) { Name = "Devourer of Souls"; Title = "[Renowned]"; Body = 303; BaseSoundID = 357; SetStr(801, 950); SetDex(126, 175); SetInt(201, 250); SetHits(2000); SetDamage(22, 26); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Necromancy, 90.1, 100.0); SetSkill(SkillName.SpiritSpeak, 90.1, 100.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 105.0); SetSkill(SkillName.Tactics, 75.1, 85.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 9500; Karma = -9500; } public DevourerRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { }; public override Type[] SharedSAList => new Type[] { typeof(AnimatedLegsoftheInsaneTinker), typeof(StormCaller), typeof(PillarOfStrength) }; public override Poison PoisonImmune => Poison.Lethal; public override int Meat => 3; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.NecroRegs, 24, 45); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }