using Server.Items; using System; namespace Server.Mobiles { [CorpseName("Fire Elemental [Renowned] corpse")] public class FireElementalRenowned : BaseRenowned { [Constructable] public FireElementalRenowned() : base(AIType.AI_Mage) { Name = "Fire Elemental"; Title = "[Renowned]"; Body = 15; BaseSoundID = 838; Hue = 1161; SetStr(450, 500); SetDex(200, 250); SetInt(300, 350); SetHits(1200, 1600); SetDamage(7, 9); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 75); SetResistance(ResistanceType.Physical, 45, 60); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 30, 50); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.EvalInt, 100.1, 110.0); SetSkill(SkillName.Magery, 105.1, 110.0); SetSkill(SkillName.MagicResist, 110.2, 120.0); SetSkill(SkillName.Tactics, 100.1, 105.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 4500; Karma = -4500; AddItem(new LightSource()); } public FireElementalRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { typeof(JadeWarAxe) }; public override Type[] SharedSAList => new Type[] { typeof(TokenOfHolyFavor), typeof(SwordOfShatteredHopes), typeof(LegacyOfDespair) }; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override bool BleedImmune => true; public override int TreasureMapLevel => 2; public override void GenerateLoot() { AddLoot(LootPack.UltraRich); AddLoot(LootPack.LootItem(3, true)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }