using Server.Items; namespace Server.Mobiles { [CorpseName("a Gnaw corpse")] public class Gnaw : DireWolf { [Constructable] public Gnaw() { Name = "Gnaw"; Hue = 0x130; SetStr(142, 169); SetDex(102, 145); SetInt(44, 69); SetHits(786, 837); SetStam(102, 145); SetMana(44, 69); SetDamage(16, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 23, 40); SetSkill(SkillName.Wrestling, 96.3, 119.7); SetSkill(SkillName.Tactics, 89.5, 107.7); SetSkill(SkillName.MagicResist, 93.6, 112.8); Fame = 17500; Karma = -17500; Tamable = false; SetSpecialAbility(SpecialAbility.Rage); } public override bool CanBeParagon => false; public Gnaw(Serial serial) : base(serial) { } public override int Hides => 28; public override int Meat => 4; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem(30.0)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }