using Server.Items; using System; namespace Server.Mobiles { [CorpseName("Green Goblin Alchemist [Renowned] corpse")] public class GreenGoblinAlchemistRenowned : BaseRenowned { [Constructable] public GreenGoblinAlchemistRenowned() : base(AIType.AI_Melee) { Name = "Green Goblin Alchemist"; Title = "[Renowned]"; Body = 723; BaseSoundID = 0x600; SetStr(600, 650); SetDex(50, 70); SetInt(100, 250); SetHits(1000, 1500); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 55); SetResistance(ResistanceType.Fire, 55, 60); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 20, 25); SetSkill(SkillName.MagicResist, 120.0, 125.0); SetSkill(SkillName.Tactics, 95.0, 100.0); SetSkill(SkillName.Wrestling, 100.0, 110.0); Fame = 1500; Karma = -1500; } public GreenGoblinAlchemistRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { typeof(ObsidianEarrings), typeof(TheImpalersPick) }; public override Type[] SharedSAList => new Type[] { }; public override bool AllureImmune => true; public override int GetAngerSound() { return 0x600; } public override int GetIdleSound() { return 0x600; } public override int GetAttackSound() { return 0x5FD; } public override int GetHurtSound() { return 0x5FF; } public override int GetDeathSound() { return 0x5FE; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }