namespace Server.Mobiles { [CorpseName("a Guile corpse")] public class Guile : Changeling { [Constructable] public Guile() { Hue = DefaultHue; SetStr(53, 214); SetDex(243, 367); SetInt(369, 586); SetHits(1013, 1058); SetStam(243, 367); SetMana(369, 586); SetDamage(14, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 43, 46); SetResistance(ResistanceType.Cold, 42, 44); SetResistance(ResistanceType.Poison, 42, 50); SetResistance(ResistanceType.Energy, 47, 50); SetSkill(SkillName.Wrestling, 12.8, 16.7); SetSkill(SkillName.Tactics, 102.6, 131.0); SetSkill(SkillName.MagicResist, 141.2, 161.6); SetSkill(SkillName.Magery, 108.4, 120.0); SetSkill(SkillName.EvalInt, 108.4, 120.0); SetSkill(SkillName.Meditation, 109.2, 120.0); Fame = 21000; Karma = -21000; SetSpecialAbility(SpecialAbility.StealLife); } public Guile(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override string DefaultName => "Guile"; public override int DefaultHue => 0x3F; public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.ArcanistScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }