using Server.Items; namespace Server.Mobiles { [CorpseName("a Lady Lissith corpse")] public class LadyLissith : GiantBlackWidow { [Constructable] public LadyLissith() { Name = "Lady Lissith"; Hue = 0x452; SetStr(81, 130); SetDex(116, 152); SetInt(44, 100); SetHits(245, 375); SetStam(116, 157); SetMana(44, 100); SetDamage(15, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 31, 39); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 71, 80); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Wrestling, 108.6, 123.0); SetSkill(SkillName.Tactics, 102.7, 119.0); SetSkill(SkillName.MagicResist, 78.8, 95.6); SetSkill(SkillName.Anatomy, 68.6, 106.8); SetSkill(SkillName.Poisoning, 96.6, 112.9); Fame = 18900; Karma = -18900; SetWeaponAbility(WeaponAbility.BleedAttack); } public LadyLissith(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem(2.5)); AddLoot(LootPack.LootItem(45.0)); AddLoot(LootPack.Parrot); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }