using Server.Items; namespace Server.Mobiles { [CorpseName("a Lady Marai corpse")] public class LadyMarai : SkeletalKnight { [Constructable] public LadyMarai() { Name = "Lady Marai"; Hue = 0x21; SetStr(221, 304); SetDex(98, 138); SetInt(54, 99); SetHits(694, 846); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Wrestling, 126.6, 137.2); SetSkill(SkillName.Tactics, 128.7, 134.5); SetSkill(SkillName.MagicResist, 102.1, 119.1); SetSkill(SkillName.Anatomy, 126.2, 136.5); Fame = 18000; Karma = -18000; SetWeaponAbility(WeaponAbility.CrushingBlow); } public LadyMarai(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem(15.0)); AddLoot(LootPack.Parrot); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }