using Server.Items; namespace Server.Mobiles { [CorpseName("a Lady Sabrix corpse")] public class LadySabrix : GiantBlackWidow { [Constructable] public LadySabrix() { Name = "Lady Sabrix"; Hue = 0x497; SetStr(82, 130); SetDex(117, 146); SetInt(50, 98); SetHits(233, 361); SetStam(117, 146); SetMana(50, 98); SetDamage(15, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 39); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 35, 44); SetSkill(SkillName.Wrestling, 109.8, 122.8); SetSkill(SkillName.Tactics, 102.8, 120.0); SetSkill(SkillName.MagicResist, 79.4, 95.1); SetSkill(SkillName.Anatomy, 68.8, 105.1); SetSkill(SkillName.Poisoning, 97.8, 116.7); Fame = 18900; Karma = -18900; SetWeaponAbility(WeaponAbility.ArmorIgnore); } public LadySabrix(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem(20.0)); AddLoot(LootPack.Parrot); AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(PaladinArms), typeof(HunterLegs) }, 25.0, 1, false, false)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }