using Server.Items; namespace Server.Mobiles { [CorpseName("a Lurg corpse")] public class Lurg : Troglodyte { [Constructable] public Lurg() { Name = "Lurg"; Hue = 0x455; SetStr(584, 625); SetDex(163, 176); SetInt(90, 106); SetHits(3034, 3189); SetStam(163, 176); SetMana(90, 106); SetDamage(16, 19); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 53); SetResistance(ResistanceType.Fire, 45, 47); SetResistance(ResistanceType.Cold, 56, 60); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 41, 56); SetSkill(SkillName.Wrestling, 122.7, 130.5); SetSkill(SkillName.Tactics, 109.3, 118.5); SetSkill(SkillName.MagicResist, 72.9, 87.6); SetSkill(SkillName.Anatomy, 110.5, 124.0); SetSkill(SkillName.Healing, 84.1, 105.0); Fame = 10000; Karma = -10000; SetWeaponAbility(WeaponAbility.CrushingBlow); } public Lurg(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override bool GivesMLMinorArtifact => true; public override int TreasureMapLevel => 4; public override bool AllureImmune => true; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.ArcanistScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }