using Server.Items; namespace Server.Mobiles { [CorpseName("a Master Jonath corpse")] public class MasterJonath : BoneMagi { [Constructable] public MasterJonath() { Name = "Master Jonath"; Hue = 0x455; SetStr(109, 131); SetDex(98, 110); SetInt(232, 259); SetHits(766, 920); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 60); SetResistance(ResistanceType.Fire, 43, 49); SetResistance(ResistanceType.Cold, 45, 80); SetResistance(ResistanceType.Poison, 41, 45); SetResistance(ResistanceType.Energy, 54, 55); SetSkill(SkillName.Wrestling, 80.5, 88.6); SetSkill(SkillName.Tactics, 88.5, 95.1); SetSkill(SkillName.MagicResist, 102.7, 102.9); SetSkill(SkillName.Magery, 100.0, 106.6); SetSkill(SkillName.EvalInt, 99.6, 106.9); SetSkill(SkillName.Necromancy, 100.0, 106.6); SetSkill(SkillName.SpiritSpeak, 99.6, 106.9); Fame = 18000; Karma = -18000; } public MasterJonath(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override int TreasureMapLevel => 5; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.HighScrolls, 2); AddLoot(LootPack.MageryRegs, 22); AddLoot(LootPack.ArcanistScrolls, 0, 1); AddLoot(LootPack.Parrot); AddLoot(LootPack.LootItem(15.0)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }