namespace Server.Mobiles { [CorpseName("a mistral corpse")] public class Mistral : BaseCreature { [Constructable] public Mistral() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Mistral"; Body = 13; Hue = 924; BaseSoundID = 263; SetStr(134, 201); SetDex(226, 238); SetInt(126, 134); SetHits(386, 609); SetDamage(17, 20); SetDamageType(ResistanceType.Energy, 20); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Physical, 40); SetResistance(ResistanceType.Physical, 55, 64); SetResistance(ResistanceType.Fire, 36, 40); SetResistance(ResistanceType.Cold, 33, 39); SetResistance(ResistanceType.Poison, 30, 39); SetResistance(ResistanceType.Energy, 49, 53); SetSkill(SkillName.EvalInt, 96.2, 97.8); SetSkill(SkillName.Magery, 100.8, 112.9); SetSkill(SkillName.MagicResist, 106.2, 111.2); SetSkill(SkillName.Tactics, 110.2, 117.1); SetSkill(SkillName.Wrestling, 100.3, 104.0); Fame = 4500; Karma = -4500; } public override bool GivesMLMinorArtifact => true; public Mistral(Serial serial) : base(serial) { } public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override bool BleedImmune => true; public override int TreasureMapLevel => 2; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.LowScrolls); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.ArcanistScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }