namespace Server.Mobiles { [CorpseName("a Moug-Guur corpse")] public class MougGuur : Ettin { [Constructable] public MougGuur() { Name = "Moug-Guur"; SetStr(556, 575); SetDex(84, 94); SetInt(59, 73); SetHits(400, 415); SetDamage(12, 20); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 61, 65); SetResistance(ResistanceType.Fire, 16, 19); SetResistance(ResistanceType.Cold, 41, 46); SetResistance(ResistanceType.Poison, 21, 24); SetResistance(ResistanceType.Energy, 19, 25); SetSkill(SkillName.MagicResist, 70.2, 75.0); SetSkill(SkillName.Tactics, 80.8, 81.7); SetSkill(SkillName.Wrestling, 93.9, 99.4); Fame = 3000; Karma = -3000; } public override void GenerateLoot() { AddLoot(LootPack.ArcanistScrolls); } public MougGuur(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }