using Server.Items; using System; namespace Server.Mobiles { [CorpseName("Pixie [Renowned] corpse")] public class PixieRenowned : BaseRenowned { [Constructable] public PixieRenowned() : base(AIType.AI_Mage) { Name = "Pixie"; Title = "[Renowned]"; Body = 128; BaseSoundID = 0x467; SetStr(350, 380); SetDex(450, 600); SetInt(700, 850); SetHits(9100, 9200); SetStam(450, 600); SetMana(700, 800); SetDamage(27, 38); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 70, 90); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.EvalInt, 100.0, 100.0); SetSkill(SkillName.Magery, 90.1, 110.0); SetSkill(SkillName.Meditation, 100.0, 100.0); SetSkill(SkillName.MagicResist, 110.5, 150.0); SetSkill(SkillName.Tactics, 100.1, 120.0); SetSkill(SkillName.Wrestling, 100.1, 120.0); Fame = 7000; Karma = 7000; } public PixieRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { typeof(DemonHuntersStandard), typeof(DragonJadeEarrings) }; public override Type[] SharedSAList => new Type[] { typeof(PillarOfStrength), typeof(SwordOfShatteredHopes) }; public override bool InitialInnocent => true; public override HideType HideType => HideType.Spined; public override int Hides => 5; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.Statue); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }