using Server.Items; using Server.Misc; using System; namespace Server.Mobiles { [CorpseName("Rakktavi [Renowned] corpse")] public class RakktaviRenowned : BaseRenowned { [Constructable] public RakktaviRenowned() : base(AIType.AI_Archer) { Name = "Rakktavi"; Title = "[Renowned]"; Body = 0x8E; BaseSoundID = 437; SetStr(119); SetDex(279); SetInt(327); SetHits(50000); SetMana(327); SetStam(279); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 30); SetResistance(ResistanceType.Fire, 10, 25); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 0); SetSkill(SkillName.Archery, 80.1, 90.0); SetSkill(SkillName.MagicResist, 66.0); SetSkill(SkillName.Tactics, 68.1); SetSkill(SkillName.Wrestling, 85.5); Fame = 6500; Karma = -6500; AddItem(new Bow()); } public RakktaviRenowned(Serial serial) : base(serial) { } public override bool AllureImmune => true; public override Type[] UniqueSAList => new Type[] { }; public override Type[] SharedSAList => new Type[] { typeof(CavalrysFolly), typeof(TorcOfTheGuardians) }; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override bool CanRummageCorpses => true; public override int Hides => 8; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.LootItem(Utility.RandomMinMax(10, 30))); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }