using Server.Items; namespace Server.Mobiles { [CorpseName("a Rend corpse")] public class Rend : Reptalon { [Constructable] public Rend() { Name = "Rend"; Hue = 0x455; SetStr(1261, 1284); SetDex(363, 384); SetInt(601, 642); SetHits(5176, 6100); SetDamage(26, 33); SetDamageType(ResistanceType.Physical, 100); SetDamageType(ResistanceType.Poison, 0); SetDamageType(ResistanceType.Energy, 0); SetResistance(ResistanceType.Physical, 75, 85); SetResistance(ResistanceType.Fire, 81, 94); SetResistance(ResistanceType.Cold, 46, 55); SetResistance(ResistanceType.Poison, 35, 44); SetResistance(ResistanceType.Energy, 45, 52); SetSkill(SkillName.Wrestling, 136.3, 150.3); SetSkill(SkillName.Tactics, 133.4, 141.4); SetSkill(SkillName.MagicResist, 90.9, 110.0); SetSkill(SkillName.Anatomy, 66.6, 72.0); Fame = 21000; Karma = -21000; Tamable = false; SetSpecialAbility(SpecialAbility.GraspingClaw); SetWeaponAbility(WeaponAbility.BleedAttack); SetWeaponAbility(WeaponAbility.ParalyzingBlow); SetSpecialAbility(SpecialAbility.DragonBreath); } public Rend(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override bool GivesMLMinorArtifact => true; public override void OnDeath(Container c) { base.OnDeath(c); if (Paragon.ChestChance > Utility.RandomDouble()) c.DropItem(new ParagonChest(Name, 5)); } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }