using Server.Items; namespace Server.Mobiles { [CorpseName("a saliva corpse")] public class Saliva : Harpy { [Constructable] public Saliva() : base() { Name = "a saliva"; Hue = 0x11E; SetStr(136, 206); SetDex(123, 222); SetInt(118, 127); SetHits(409, 842); SetDamage(19, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 46, 47); SetResistance(ResistanceType.Fire, 32, 40); SetResistance(ResistanceType.Cold, 34, 49); SetResistance(ResistanceType.Poison, 40, 48); SetResistance(ResistanceType.Energy, 35, 39); SetSkill(SkillName.Wrestling, 106.4, 128.8); SetSkill(SkillName.Tactics, 129.9, 141.0); SetSkill(SkillName.MagicResist, 84.3, 90.1); } public Saliva(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.Parrot); AddLoot(LootPack.LootItem()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }