using Server.Items; namespace Server.Mobiles { [CorpseName("a Silk corpse")] public class Silk : GiantBlackWidow { [Constructable] public Silk() { Name = "Silk"; Hue = 0x47E; SetStr(80, 131); SetDex(126, 156); SetInt(63, 102); SetHits(279, 378); SetStam(126, 156); SetMana(63, 102); SetDamage(15, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 39); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 70, 76); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Wrestling, 114.1, 123.7); SetSkill(SkillName.Tactics, 102.6, 118.3); SetSkill(SkillName.MagicResist, 78.6, 94.8); SetSkill(SkillName.Anatomy, 81.3, 105.7); SetSkill(SkillName.Poisoning, 106.0, 119.2); Fame = 18900; Karma = -18900; SetWeaponAbility(WeaponAbility.ParalyzingBlow); } public Silk(Serial serial) : base(serial) { } public override bool CanBeParagon => false; public override bool GivesMLMinorArtifact => true; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.ArcanistScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }