using Server.Items; using System; namespace Server.Mobiles { [CorpseName("Skeletal Dragon [Renowned] corpse")] public class SkeletalDragonRenowned : BaseRenowned { [Constructable] public SkeletalDragonRenowned() : base(AIType.AI_Mage) { Name = "Skeletal Dragon"; Title = "[Renowned]"; Body = 104; BaseSoundID = 0x488; Hue = 906; SetStr(898, 1030); SetDex(100, 200); SetInt(488, 620); SetHits(558, 599); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 75, 80); SetResistance(ResistanceType.Fire, 40, 60); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.3, 130.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); Fame = 22500; Karma = -22500; SetSpecialAbility(SpecialAbility.DragonBreath); } public SkeletalDragonRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { }; public override Type[] SharedSAList => new Type[] { typeof(AxeOfAbandon), typeof(DemonBridleRing), typeof(VoidInfusedKilt), typeof(BladeOfBattle) }; public override bool ReacquireOnMovement => true; public override double BonusPetDamageScalar => 3.0; // TODO: Undead summoning? public override bool AutoDispel => true; public override Poison PoisonImmune => Poison.Lethal; public override bool BleedImmune => true; public override int Meat => 19;// where's it hiding these? :) public override int Hides => 20; public override HideType HideType => HideType.Barbed; public override void GenerateLoot() { AddLoot(LootPack.Rich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }