using Server.Items; namespace Server.Mobiles { [CorpseName("a tangle corpse")] public class Tangle : BogThing { [Constructable] public Tangle() : base() { Name = "Tangle"; Hue = 0x21; SetStr(843, 943); SetDex(58, 74); SetInt(46, 58); SetHits(2468, 2733); SetDamage(15, 28); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 50, 57); SetResistance(ResistanceType.Fire, 40, 43); SetResistance(ResistanceType.Cold, 30, 35); SetResistance(ResistanceType.Poison, 61, 69); SetResistance(ResistanceType.Energy, 41, 45); SetSkill(SkillName.Wrestling, 80.8, 94.6); SetSkill(SkillName.Tactics, 90.6, 100.4); SetSkill(SkillName.MagicResist, 108.4, 114.0); Fame = 16000; Karma = -16000; } public Tangle(Serial serial) : base(serial) { } public override bool GivesMLMinorArtifact => true; public override Poison PoisonImmune => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); AddLoot(LootPack.ArcanistScrolls, 1, 3); AddLoot(LootPack.LootItem(30.0)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }