namespace Server.Mobiles { [CorpseName("the remains of tempest")] public class Tempest : BaseCreature { [Constructable] public Tempest() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Tempest"; Body = 13; Hue = 1175; BaseSoundID = 263; SetStr(116, 135); SetDex(166, 185); SetInt(101, 125); SetHits(602); SetDamage(18, 20); SetDamageType(ResistanceType.Energy, 80); SetDamageType(ResistanceType.Cold, 20); SetResistance(ResistanceType.Physical, 46); SetResistance(ResistanceType.Fire, 39); SetResistance(ResistanceType.Cold, 33); SetResistance(ResistanceType.Poison, 36); SetResistance(ResistanceType.Energy, 58); SetSkill(SkillName.EvalInt, 99.6); SetSkill(SkillName.Magery, 101.0); SetSkill(SkillName.MagicResist, 104.6); SetSkill(SkillName.Tactics, 111.8); SetSkill(SkillName.Wrestling, 116.0); Fame = 4500; Karma = -4500; } public override bool GivesMLMinorArtifact => true; public Tempest(Serial serial) : base(serial) { } public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override bool BleedImmune => true; public override int TreasureMapLevel => 2; public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); AddLoot(LootPack.LowScrolls); AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }