using Server.Items; namespace Server.Mobiles { [CorpseName("a thrasher corpse")] public class Thrasher : BaseCreature { [Constructable] public Thrasher() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.1, 0.2) { Name = "Thrasher"; Body = 0xCE; Hue = 0x497; BaseSoundID = 0x294; SetStr(93, 327); SetDex(7, 201); SetInt(15, 67); SetHits(260, 984); SetDamage(15, 25); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 53, 55); SetResistance(ResistanceType.Fire, 25, 29); SetResistance(ResistanceType.Poison, 25, 28); SetSkill(SkillName.Wrestling, 101.2, 118.3); SetSkill(SkillName.Tactics, 99.1, 117.3); SetSkill(SkillName.MagicResist, 102.4, 118.6); Fame = 22400; Karma = -22400; SetWeaponAbility(WeaponAbility.ArmorIgnore); } public Thrasher(Serial serial) : base(serial) { } public override bool GivesMLMinorArtifact => true; public override int Hides => 48; public override int Meat => 1; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 4); AddLoot(LootPack.ArcanistScrolls); AddLoot(LootPack.LootItem()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }