using Server.Items; using Server.Misc; using System; namespace Server.Mobiles { [CorpseName("Tikitavi [Renowned] corpse")] public class TikitaviRenowned : BaseRenowned { [Constructable] public TikitaviRenowned() : base(AIType.AI_Melee) { Name = "Tikitavi"; Title = "[Renowned]"; Body = 42; BaseSoundID = 437; SetStr(315, 354); SetDex(139, 177); SetInt(243, 288); SetHits(50000); SetMana(243, 288); SetStam(139, 177); SetDamage(7, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 26, 28); SetResistance(ResistanceType.Fire, 22, 25); SetResistance(ResistanceType.Cold, 30, 38); SetResistance(ResistanceType.Poison, 14, 17); SetResistance(ResistanceType.Energy, 15, 18); SetSkill(SkillName.MagicResist, 40.4); SetSkill(SkillName.Tactics, 73.6); SetSkill(SkillName.Wrestling, 66.5); Fame = 1500; Karma = -1500; } public TikitaviRenowned(Serial serial) : base(serial) { } public override bool AllureImmune => true; public override Type[] UniqueSAList => new Type[] { typeof(BasiliskHideBreastplate) }; public override Type[] SharedSAList => new Type[] { typeof(LegacyOfDespair), typeof(MysticsGarb) }; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override bool CanRummageCorpses => true; public override int Hides => 8; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }