using Server.Items; using Server.Misc; using System; namespace Server.Mobiles { [CorpseName("Vitavi [Renowned] corpse")] public class VitaviRenowned : BaseRenowned { [Constructable] public VitaviRenowned() : base(AIType.AI_Mystic) { Name = "Vitavi"; Title = "[Renowned]"; Body = 0x8F; BaseSoundID = 437; SetStr(300, 350); SetDex(250, 300); SetInt(300, 350); SetHits(45000, 50000); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 30, 50); SetResistance(ResistanceType.Cold, 60, 80); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.MagicResist, 75.1, 100.0); SetSkill(SkillName.Tactics, 70.1, 75.0); SetSkill(SkillName.Wrestling, 50.1, 75.0); Fame = 7500; Karma = -7500; } public VitaviRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { }; public override Type[] SharedSAList => new[] { typeof(AxeOfAbandon), typeof(DemonBridleRing), typeof(VoidInfusedKilt) }; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override bool AllureImmune => true; public override bool CanRummageCorpses => true; public override int Meat => 1; public override int Hides => 8; public override HideType HideType => HideType.Spined; public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.MageryRegs, 6); AddLoot(LootPack.Statue); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }