using Server.Items; using System; namespace Server.Mobiles { [CorpseName("Wyvern [Renowned] corpse")] public class WyvernRenowned : BaseRenowned { [Constructable] public WyvernRenowned() : base(AIType.AI_Mage) { Name = "Wyvern"; Title = "[Renowned]"; Body = 62; Hue = 243; BaseSoundID = 362; SetStr(1370, 1422); SetDex(103, 151); SetInt(835, 1002); SetHits(2412, 2734); SetStam(103, 151); SetMana(835, 1002); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.Magery, 107.7, 109.1); SetSkill(SkillName.Meditation, 63.9, 78.2); SetSkill(SkillName.EvalInt, 106.8, 111.1); SetSkill(SkillName.Wrestling, 108.6, 109.4); SetSkill(SkillName.MagicResist, 125.8, 127.6); SetSkill(SkillName.Tactics, 112.8, 123.7); Fame = 24000; Karma = -24000; } public WyvernRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList => new Type[] { }; public override Type[] SharedSAList => new[] { typeof(AnimatedLegsoftheInsaneTinker), typeof(PillarOfStrength), typeof(StormCaller) }; public override bool ReacquireOnMovement => true; public override Poison PoisonImmune => Poison.Deadly; public override Poison HitPoison => Poison.Deadly; public override bool AutoDispel => true; public override bool BardImmune => true; public override int TreasureMapLevel => 5; public override int Meat => 10; public override int Hides => 20; public override HideType HideType => HideType.Horned; public override void GenerateLoot() { AddLoot(LootPack.UltraRich); } public override int GetAttackSound() { return 713; } public override int GetAngerSound() { return 718; } public override int GetDeathSound() { return 716; } public override int GetHurtSound() { return 721; } public override int GetIdleSound() { return 725; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }