#region References using Server.Accounting; using Server.ContextMenus; using Server.Engines.BulkOrders; using Server.Engines.CannedEvil; using Server.Engines.CityLoyalty; using Server.Engines.Craft; using Server.Engines.Help; using Server.Engines.PartySystem; using Server.Engines.Points; using Server.Engines.Quests; using Server.Engines.Shadowguard; using Server.Engines.SphynxFortune; using Server.Engines.VendorSearching; using Server.Engines.VoidPool; using Server.Engines.VvV; using Server.Guilds; using Server.Gumps; using Server.Items; using Server.Misc; using Server.Multis; using Server.Network; using Server.Regions; using Server.Services.Virtues; using Server.SkillHandlers; using Server.Spells; using Server.Spells.Bushido; using Server.Spells.Fifth; using Server.Spells.First; using Server.Spells.Fourth; using Server.Spells.Necromancy; using Server.Spells.Ninjitsu; using Server.Spells.Seventh; using Server.Spells.Sixth; using Server.Spells.SkillMasteries; using Server.Targeting; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Server.Engines.ArenaSystem; using RankDefinition = Server.Guilds.RankDefinition; #endregion namespace Server.Mobiles { #region Enums [Flags] public enum PlayerFlag { None = 0x00000000, Glassblowing = 0x00000001, Masonry = 0x00000002, SandMining = 0x00000004, StoneMining = 0x00000008, ToggleMiningStone = 0x00000010, KarmaLocked = 0x00000020, AutoRenewInsurance = 0x00000040, UseOwnFilter = 0x00000080, PublicMyRunUO = 0x00000100, PagingSquelched = 0x00000200, Young = 0x00000400, AcceptGuildInvites = 0x00000800, DisplayChampionTitle = 0x00001000, HasStatReward = 0x00002000, Bedlam = 0x00010000, LibraryFriend = 0x00020000, Spellweaving = 0x00040000, GemMining = 0x00080000, ToggleMiningGem = 0x00100000, BasketWeaving = 0x00200000, AbyssEntry = 0x00400000, ToggleClippings = 0x00800000, ToggleCutClippings = 0x01000000, ToggleCutReeds = 0x02000000, MechanicalLife = 0x04000000, Unused = 0x08000000, ToggleCutTopiaries = 0x10000000, HasValiantStatReward = 0x20000000, RefuseTrades = 0x40000000, } [Flags] public enum ExtendedPlayerFlag { Unused = 0x00000001, ToggleStoneOnly = 0x00000002, CanBuyCarpets = 0x00000004, VoidPool = 0x00000008, DisabledPvpWarning = 0x00000010, } public enum NpcGuild { None, MagesGuild, WarriorsGuild, ThievesGuild, RangersGuild, HealersGuild, MinersGuild, MerchantsGuild, TinkersGuild, TailorsGuild, FishermensGuild, BardsGuild, BlacksmithsGuild } public enum SolenFriendship { None, Red, Black } #endregion public partial class PlayerMobile : Mobile, IHonorTarget { public static List Instances { get; private set; } static PlayerMobile() { Instances = new List(0x1000); } #region Mount Blocking public void SetMountBlock(BlockMountType type, TimeSpan duration, bool dismount) { if (dismount) { BaseMount.Dismount(this, this, type, duration, false); } else { BaseMount.SetMountPrevention(this, type, duration); } } #endregion #region Stygian Abyss public override void ToggleFlying() { if (Race != Race.Gargoyle) return; if (Frozen) { SendLocalizedMessage(1060170); // You cannot use this ability while frozen. return; } if (!Flying) { if (BeginAction(typeof(FlySpell))) { if (Spell is Spell) ((Spell)Spell).Disturb(DisturbType.Unspecified, false, false); Spell spell = new FlySpell(this); spell.Cast(); Timer.DelayCall(TimeSpan.FromSeconds(3), () => EndAction(typeof(FlySpell))); } else { LocalOverheadMessage(MessageType.Regular, 0x3B2, 1075124); // You must wait before casting that spell again. } } else if (IsValidLandLocation(Location, Map)) { if (BeginAction(typeof(FlySpell))) { if (Spell is Spell) ((Spell)Spell).Disturb(DisturbType.Unspecified, false, false); Animate(AnimationType.Land, 0); Flying = false; BuffInfo.RemoveBuff(this, BuffIcon.Fly); Timer.DelayCall(TimeSpan.FromSeconds(3), () => EndAction(typeof(FlySpell))); } else { LocalOverheadMessage(MessageType.Regular, 0x3B2, 1075124); // You must wait before casting that spell again. } } else LocalOverheadMessage(MessageType.Regular, 0x3B2, 1113081); // You may not land here. } public static bool IsValidLandLocation(Point3D p, Map map) { return map.CanFit(p.X, p.Y, p.Z, 16, false, false); } #endregion private class CountAndTimeStamp { private int m_Count; private DateTime m_Stamp; public DateTime TimeStamp => m_Stamp; public int Count { get { return m_Count; } set { m_Count = value; m_Stamp = DateTime.UtcNow; } } } private DesignContext m_DesignContext; private NpcGuild m_NpcGuild; private DateTime m_NpcGuildJoinTime; private TimeSpan m_NpcGuildGameTime; private PlayerFlag m_Flags; private ExtendedPlayerFlag m_ExtendedFlags; private int m_Profession; private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough /* * a value of zero means, that the mobile is not executing the spell. Otherwise, * the value should match the BaseMana required */ private int m_ExecutesLightningStrike; // move to Server.Mobiles?? private DateTime m_LastOnline; private RankDefinition m_GuildRank; private bool m_NextEnhanceSuccess; [CommandProperty(AccessLevel.GameMaster)] public bool NextEnhanceSuccess { get { return m_NextEnhanceSuccess; } set { m_NextEnhanceSuccess = value; } } private int m_GuildMessageHue, m_AllianceMessageHue; private List m_AutoStabled; private List m_AllFollowers; private List m_RecentlyReported; public bool UseSummoningRite { get; set; } #region Points System private PointsSystemProps _PointsSystemProps; private BODProps _BODProps; private AccountGoldProps _AccountGold; [CommandProperty(AccessLevel.GameMaster)] public PointsSystemProps PointSystems { get { if (_PointsSystemProps == null) _PointsSystemProps = new PointsSystemProps(this); return _PointsSystemProps; } set { } } [CommandProperty(AccessLevel.GameMaster)] public BODProps BODData { get { if (_BODProps == null) { _BODProps = new BODProps(this); } return _BODProps; } set { } } [CommandProperty(AccessLevel.GameMaster)] public AccountGoldProps AccountGold { get { if (_AccountGold == null) { _AccountGold = new AccountGoldProps(this); } return _AccountGold; } set { } } [CommandProperty(AccessLevel.GameMaster)] public int AccountSovereigns { get { Account acct = Account as Account; if (acct != null) { return acct.Sovereigns; } return 0; } set { Account acct = Account as Account; if (acct != null) { acct.SetSovereigns(value); } } } public bool DepositSovereigns(int amount) { Account acct = Account as Account; if (acct != null) { return acct.DepositSovereigns(amount); } return false; } public bool WithdrawSovereigns(int amount) { Account acct = Account as Account; if (acct != null) { return acct.WithdrawSovereigns(amount); } return false; } #endregion #region Getters & Setters public List RecentlyReported { get { return m_RecentlyReported; } set { m_RecentlyReported = value; } } public List AutoStabled => m_AutoStabled; public bool NinjaWepCooldown { get; set; } public List AllFollowers { get { if (m_AllFollowers == null) { m_AllFollowers = new List(); } return m_AllFollowers; } } [CommandProperty(AccessLevel.GameMaster, true)] public RankDefinition GuildRank { get { if (AccessLevel >= AccessLevel.GameMaster) { return RankDefinition.Leader; } else { return m_GuildRank; } } set { m_GuildRank = value; } } [CommandProperty(AccessLevel.GameMaster)] public int GuildMessageHue { get { return m_GuildMessageHue; } set { m_GuildMessageHue = value; } } [CommandProperty(AccessLevel.GameMaster)] public int AllianceMessageHue { get { return m_AllianceMessageHue; } set { m_AllianceMessageHue = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Profession { get { return m_Profession; } set { m_Profession = value; } } public int StepsTaken { get; set; } [CommandProperty(AccessLevel.GameMaster)] public NpcGuild NpcGuild { get { return m_NpcGuild; } set { m_NpcGuild = value; } } [CommandProperty(AccessLevel.GameMaster)] public DateTime NpcGuildJoinTime { get { return m_NpcGuildJoinTime; } set { m_NpcGuildJoinTime = value; } } [CommandProperty(AccessLevel.GameMaster)] public DateTime NextBODTurnInTime { get; set; } [CommandProperty(AccessLevel.GameMaster)] public DateTime LastOnline { get { return m_LastOnline; } set { m_LastOnline = value; } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NpcGuildGameTime { get { return m_NpcGuildGameTime; } set { m_NpcGuildGameTime = value; } } public int ExecutesLightningStrike { get { return m_ExecutesLightningStrike; } set { m_ExecutesLightningStrike = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ToothAche { get { return BaseSweet.GetToothAche(this); } set { BaseSweet.SetToothAche(this, value, true); } } [CommandProperty(AccessLevel.GameMaster)] public bool MechanicalLife { get { return GetFlag(PlayerFlag.MechanicalLife); } set { SetFlag(PlayerFlag.MechanicalLife, value); } } #endregion #region PlayerFlags public PlayerFlag Flags { get { return m_Flags; } set { m_Flags = value; } } public ExtendedPlayerFlag ExtendedFlags { get { return m_ExtendedFlags; } set { m_ExtendedFlags = value; } } [CommandProperty(AccessLevel.GameMaster)] public bool PagingSquelched { get { return GetFlag(PlayerFlag.PagingSquelched); } set { SetFlag(PlayerFlag.PagingSquelched, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool Glassblowing { get { return GetFlag(PlayerFlag.Glassblowing); } set { SetFlag(PlayerFlag.Glassblowing, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool Masonry { get { return GetFlag(PlayerFlag.Masonry); } set { SetFlag(PlayerFlag.Masonry, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool SandMining { get { return GetFlag(PlayerFlag.SandMining); } set { SetFlag(PlayerFlag.SandMining, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool StoneMining { get { return GetFlag(PlayerFlag.StoneMining); } set { SetFlag(PlayerFlag.StoneMining, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool GemMining { get { return GetFlag(PlayerFlag.GemMining); } set { SetFlag(PlayerFlag.GemMining, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool BasketWeaving { get { return GetFlag(PlayerFlag.BasketWeaving); } set { SetFlag(PlayerFlag.BasketWeaving, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool ToggleMiningStone { get { return GetFlag(PlayerFlag.ToggleMiningStone); } set { SetFlag(PlayerFlag.ToggleMiningStone, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool AbyssEntry { get { return GetFlag(PlayerFlag.AbyssEntry); } set { SetFlag(PlayerFlag.AbyssEntry, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool ToggleMiningGem { get { return GetFlag(PlayerFlag.ToggleMiningGem); } set { SetFlag(PlayerFlag.ToggleMiningGem, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool KarmaLocked { get { return GetFlag(PlayerFlag.KarmaLocked); } set { SetFlag(PlayerFlag.KarmaLocked, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool AutoRenewInsurance { get { return GetFlag(PlayerFlag.AutoRenewInsurance); } set { SetFlag(PlayerFlag.AutoRenewInsurance, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool UseOwnFilter { get { return GetFlag(PlayerFlag.UseOwnFilter); } set { SetFlag(PlayerFlag.UseOwnFilter, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool AcceptGuildInvites { get { return GetFlag(PlayerFlag.AcceptGuildInvites); } set { SetFlag(PlayerFlag.AcceptGuildInvites, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool HasStatReward { get { return GetFlag(PlayerFlag.HasStatReward); } set { SetFlag(PlayerFlag.HasStatReward, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool HasValiantStatReward { get { return GetFlag(PlayerFlag.HasValiantStatReward); } set { SetFlag(PlayerFlag.HasValiantStatReward, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool RefuseTrades { get { return GetFlag(PlayerFlag.RefuseTrades); } set { SetFlag(PlayerFlag.RefuseTrades, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool DisabledPvpWarning { get { return GetFlag(ExtendedPlayerFlag.DisabledPvpWarning); } set { SetFlag(ExtendedPlayerFlag.DisabledPvpWarning, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool CanBuyCarpets { get { return GetFlag(ExtendedPlayerFlag.CanBuyCarpets); } set { SetFlag(ExtendedPlayerFlag.CanBuyCarpets, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool VoidPool { get { return GetFlag(ExtendedPlayerFlag.VoidPool); } set { SetFlag(ExtendedPlayerFlag.VoidPool, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool ToggleStoneOnly { get { return GetFlag(ExtendedPlayerFlag.ToggleStoneOnly); } set { SetFlag(ExtendedPlayerFlag.ToggleStoneOnly, value); } } #region Plant system [CommandProperty(AccessLevel.GameMaster)] public bool ToggleClippings { get { return GetFlag(PlayerFlag.ToggleClippings); } set { SetFlag(PlayerFlag.ToggleClippings, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool ToggleCutReeds { get { return GetFlag(PlayerFlag.ToggleCutReeds); } set { SetFlag(PlayerFlag.ToggleCutReeds, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool ToggleCutClippings { get { return GetFlag(PlayerFlag.ToggleCutClippings); } set { SetFlag(PlayerFlag.ToggleCutClippings, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool ToggleCutTopiaries { get { return GetFlag(PlayerFlag.ToggleCutTopiaries); } set { SetFlag(PlayerFlag.ToggleCutTopiaries, value); } } private DateTime m_SSNextSeed; [CommandProperty(AccessLevel.GameMaster)] public DateTime SSNextSeed { get { return m_SSNextSeed; } set { m_SSNextSeed = value; } } private DateTime m_SSSeedExpire; [CommandProperty(AccessLevel.GameMaster)] public DateTime SSSeedExpire { get { return m_SSSeedExpire; } set { m_SSSeedExpire = value; } } private Point3D m_SSSeedLocation; public Point3D SSSeedLocation { get { return m_SSSeedLocation; } set { m_SSSeedLocation = value; } } private Map m_SSSeedMap; public Map SSSeedMap { get { return m_SSSeedMap; } set { m_SSSeedMap = value; } } #endregion #endregion #region Auto Arrow Recovery private readonly Dictionary m_RecoverableAmmo = new Dictionary(); public Dictionary RecoverableAmmo => m_RecoverableAmmo; public void RecoverAmmo() { if (Alive) { foreach (KeyValuePair kvp in m_RecoverableAmmo) { if (kvp.Value > 0) { Item ammo = null; try { ammo = Activator.CreateInstance(kvp.Key) as Item; } catch (Exception e) { Diagnostics.ExceptionLogging.LogException(e); } if (ammo != null) { string name = ammo.Name; ammo.Amount = kvp.Value; if (name == null) { if (ammo is Arrow) { name = "arrow"; } else if (ammo is Bolt) { name = "bolt"; } } if (name != null && ammo.Amount > 1) { name = string.Format("{0}s", name); } if (name == null) { name = string.Format("#{0}", ammo.LabelNumber); } PlaceInBackpack(ammo); SendLocalizedMessage(1073504, string.Format("{0}\t{1}", ammo.Amount, name)); // You recover ~1_NUM~ ~2_AMMO~. } } } m_RecoverableAmmo.Clear(); } } #endregion #region Reward Stable Slots [CommandProperty(AccessLevel.GameMaster)] public int RewardStableSlots { get; set; } #endregion private DateTime m_AnkhNextUse; [CommandProperty(AccessLevel.GameMaster)] public DateTime AnkhNextUse { get { return m_AnkhNextUse; } set { m_AnkhNextUse = value; } } [CommandProperty(AccessLevel.GameMaster)] public DateTime NextGemOfSalvationUse { get; set; } #region Mondain's Legacy [CommandProperty(AccessLevel.GameMaster)] public bool Bedlam { get { return GetFlag(PlayerFlag.Bedlam); } set { SetFlag(PlayerFlag.Bedlam, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool LibraryFriend { get { return GetFlag(PlayerFlag.LibraryFriend); } set { SetFlag(PlayerFlag.LibraryFriend, value); } } [CommandProperty(AccessLevel.GameMaster)] public bool Spellweaving { get { return GetFlag(PlayerFlag.Spellweaving); } set { SetFlag(PlayerFlag.Spellweaving, value); } } #endregion [CommandProperty(AccessLevel.GameMaster)] public TimeSpan DisguiseTimeLeft => DisguiseTimers.TimeRemaining(this); [CommandProperty(AccessLevel.GameMaster)] public DateTime PeacedUntil { get; set; } [CommandProperty(AccessLevel.Decorator)] public override string TitleName { get { string name; if (Fame >= 10000) name = string.Format("{0} {1}", Female ? "Lady" : "Lord", RawName); else name = RawName; return name; } } #region Scroll of Alacrity [CommandProperty(AccessLevel.GameMaster)] public DateTime AcceleratedStart { get; set; } [CommandProperty(AccessLevel.GameMaster)] public SkillName AcceleratedSkill { get; set; } #endregion public static Direction GetDirection4(Point3D from, Point3D to) { int dx = from.X - to.X; int dy = from.Y - to.Y; int rx = dx - dy; int ry = dx + dy; Direction ret; if (rx >= 0 && ry >= 0) { ret = Direction.West; } else if (rx >= 0 && ry < 0) { ret = Direction.South; } else if (rx < 0 && ry < 0) { ret = Direction.East; } else { ret = Direction.North; } return ret; } public override bool OnDroppedItemToWorld(Item item, Point3D location) { if (!base.OnDroppedItemToWorld(item, location)) { return false; } IPooledEnumerable mobiles = Map.GetMobilesInRange(location, 0); foreach (Mobile m in mobiles) { if (m.Z >= location.Z && m.Z < location.Z + 16) { mobiles.Free(); return false; } } mobiles.Free(); BounceInfo bi = item.GetBounce(); if (bi != null && AccessLevel > AccessLevel.Counselor) { Type type = item.GetType(); if (type.IsDefined(typeof(FurnitureAttribute), true) || type.IsDefined(typeof(DynamicFlipingAttribute), true)) { object[] objs = type.GetCustomAttributes(typeof(FlipableAttribute), true); if (objs.Length > 0) { FlipableAttribute fp = objs[0] as FlipableAttribute; if (fp != null) { int[] itemIDs = fp.ItemIDs; Point3D oldWorldLoc = bi.m_WorldLoc; Point3D newWorldLoc = location; if (oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y) { Direction dir = GetDirection4(oldWorldLoc, newWorldLoc); if (itemIDs.Length == 2) { switch (dir) { case Direction.North: case Direction.South: item.ItemID = itemIDs[0]; break; case Direction.East: case Direction.West: item.ItemID = itemIDs[1]; break; } } else if (itemIDs.Length == 4) { switch (dir) { case Direction.South: item.ItemID = itemIDs[0]; break; case Direction.East: item.ItemID = itemIDs[1]; break; case Direction.North: item.ItemID = itemIDs[2]; break; case Direction.West: item.ItemID = itemIDs[3]; break; } } } } } } } return true; } public override int GetPacketFlags() { int flags = base.GetPacketFlags(); return flags; } public override int GetOldPacketFlags() { int flags = base.GetOldPacketFlags(); return flags; } public bool GetFlag(PlayerFlag flag) { return ((m_Flags & flag) != 0); } public void SetFlag(PlayerFlag flag, bool value) { if (value) { m_Flags |= flag; } else { m_Flags &= ~flag; } } public bool GetFlag(ExtendedPlayerFlag flag) { return ((m_ExtendedFlags & flag) != 0); } public void SetFlag(ExtendedPlayerFlag flag, bool value) { if (value) { m_ExtendedFlags |= flag; } else { m_ExtendedFlags &= ~flag; } } public DesignContext DesignContext { get { return m_DesignContext; } set { m_DesignContext = value; } } public static void Initialize() { if (FastwalkPrevention) { PacketHandlers.RegisterThrottler(0x02, MovementThrottle_Callback); } EventSink.Login += OnLogin; EventSink.Logout += OnLogout; EventSink.Connected += EventSink_Connected; EventSink.Disconnected += EventSink_Disconnected; #region Enchanced Client EventSink.TargetedSkill += Targeted_Skill; EventSink.EquipMacro += EquipMacro; EventSink.UnequipMacro += UnequipMacro; #endregion Timer.DelayCall(TimeSpan.Zero, CheckPets); } #region Enhanced Client private static void Targeted_Skill(TargetedSkillEventArgs e) { Mobile from = e.Mobile; IEntity target = e.Target; if (from == null || target == null) return; from.TargetLocked = true; if (e.SkillID == 35) { AnimalTaming.DisableMessage = true; AnimalTaming.DeferredTarget = false; } if (from.UseSkill(e.SkillID) && from.Target != null) { from.Target.Invoke(from, target); } if (e.SkillID == 35) { AnimalTaming.DeferredTarget = true; AnimalTaming.DisableMessage = false; } from.TargetLocked = false; } public static void EquipMacro(EquipMacroEventArgs e) { PlayerMobile pm = e.Mobile as PlayerMobile; if (pm != null && pm.Backpack != null && pm.Alive && e.List != null && e.List.Count > 0) { if (pm.IsStaff() || Core.TickCount - pm.NextActionTime >= 0) { Container pack = pm.Backpack; e.List.ForEach(serial => { Item item = pack.Items.FirstOrDefault(i => i.Serial == serial); if (item != null) { Item toMove = pm.FindItemOnLayer(item.Layer); if (toMove != null) { toMove.Internalize(); if (!pm.EquipItem(item)) { pm.EquipItem(toMove); } else { pack.DropItem(toMove); } } else { pm.EquipItem(item); } } }); pm.NextActionTime = Core.TickCount + (ActionDelay * e.List.Count); } else { pm.SendActionMessage(); } } } public static void UnequipMacro(UnequipMacroEventArgs e) { PlayerMobile pm = e.Mobile as PlayerMobile; if (pm != null && pm.Backpack != null && pm.Alive && e.List != null && e.List.Count > 0) { if (pm.IsStaff() || Core.TickCount - pm.NextActionTime >= 0) { Container pack = pm.Backpack; List worn = new List(pm.Items); foreach (Item item in worn) { if (e.List.Contains((int)item.Layer)) { pack.TryDropItem(pm, item, false); } } pm.NextActionTime = Core.TickCount + ActionDelay; ColUtility.Free(worn); } else { pm.SendActionMessage(); } } } #endregion private static void CheckPets() { foreach (PlayerMobile pm in World.Mobiles.Values.OfType()) { if (((!pm.Mounted || (pm.Mount != null && pm.Mount is EtherealMount)) && (pm.AllFollowers.Count > pm.AutoStabled.Count)) || (pm.Mounted && (pm.AllFollowers.Count > (pm.AutoStabled.Count + 1)))) { pm.AutoStablePets(); /* autostable checks summons, et al: no need here */ } } } public override void OnSkillInvalidated(Skill skill) { if (skill.SkillName == SkillName.MagicResist) { UpdateResistances(); } } public override int GetMaxResistance(ResistanceType type) { if (IsStaff()) { return 100; } int max = base.GetMaxResistance(type); int refineBonus = BaseArmor.GetRefinedResist(this, type); if (refineBonus != 0) { max += refineBonus; } else { max += Spells.Mysticism.StoneFormSpell.GetMaxResistBonus(this); } if (Race == Race.Elf && type == ResistanceType.Energy) { max += 5; //Intended to go after the 60 max from curse } if (type != ResistanceType.Physical && 60 < max && CurseSpell.UnderEffect(this)) { max -= 10; } if ((type == ResistanceType.Fire || type == ResistanceType.Poison) && CorpseSkinSpell.IsUnderEffects(this)) { max = CorpseSkinSpell.GetResistMalus(this); } if (type == ResistanceType.Physical && MagicReflectSpell.HasReflect(this)) { max -= 5; } return max; } public override void ComputeResistances() { base.ComputeResistances(); for (int i = 0; i < Resistances.Length; ++i) { Resistances[i] = 0; } Resistances[0] += BasePhysicalResistance; Resistances[1] += BaseFireResistance; Resistances[2] += BaseColdResistance; Resistances[3] += BasePoisonResistance; Resistances[4] += BaseEnergyResistance; for (int i = 0; ResistanceMods != null && i < ResistanceMods.Count; ++i) { ResistanceMod mod = ResistanceMods[i]; int v = (int)mod.Type; if (v >= 0 && v < Resistances.Length) { Resistances[v] += mod.Offset; } } for (int i = 0; i < Items.Count; ++i) { Item item = Items[i]; if (item.CheckPropertyConfliction(this)) { continue; } ISetItem setItem = item as ISetItem; Resistances[0] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Physical) : item.PhysicalResistance; Resistances[1] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Fire) : item.FireResistance; Resistances[2] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Cold) : item.ColdResistance; Resistances[3] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Poison) : item.PoisonResistance; Resistances[4] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Energy) : item.EnergyResistance; } for (int i = 0; i < Resistances.Length; ++i) { int min = GetMinResistance((ResistanceType)i); int max = GetMaxResistance((ResistanceType)i); if (max < min) { max = min; } if (Resistances[i] > max) { Resistances[i] = max; } else if (Resistances[i] < min) { Resistances[i] = min; } } } protected override void OnRaceChange(Race oldRace) { if (oldRace == Race.Gargoyle && Flying) { Flying = false; SendSpeedControl(SpeedControlType.Disable); BuffInfo.RemoveBuff(this, BuffIcon.Fly); } else if (oldRace != Race.Gargoyle && Race == Race.Gargoyle && Mounted) { Mount.Rider = null; } ValidateEquipment(); UpdateResistances(); } public override int MaxWeight { get { int baseCarryWeight = Config.Get("CarryWeight.BasePlayerCarryWeight", 40); if (Race == Race.Human) { baseCarryWeight += Config.Get("CarryWeight.HumanBonusToCarryWeight", 60); } return baseCarryWeight + (int)(Config.Get("CarryWeight.CarryWeightPerStr", 3.5) * Str); } } private int m_LastGlobalLight = -1, m_LastPersonalLight = -1; public override void OnNetStateChanged() { m_LastGlobalLight = -1; m_LastPersonalLight = -1; } public override void ComputeBaseLightLevels(out int global, out int personal) { global = LightCycle.ComputeLevelFor(this); bool racialNightSight = Race == Race.Elf; if (LightLevel < 21 && (AosAttributes.GetValue(this, AosAttribute.NightSight) > 0 || racialNightSight)) { personal = 21; } else { personal = LightLevel; } } public override void CheckLightLevels(bool forceResend) { NetState ns = NetState; if (ns == null) { return; } int global, personal; ComputeLightLevels(out global, out personal); if (!forceResend) { forceResend = (global != m_LastGlobalLight || personal != m_LastPersonalLight); } if (!forceResend) { return; } m_LastGlobalLight = global; m_LastPersonalLight = personal; ns.Send(GlobalLightLevel.Instantiate(global)); ns.Send(new PersonalLightLevel(this, personal)); } public override bool SendSpeedControl(SpeedControlType type) { AnimalFormContext context = AnimalForm.GetContext(this); if (context != null && context.SpeedBoost) { switch (type) { case SpeedControlType.WalkSpeed: return base.SendSpeedControl(SpeedControlType.WalkSpeedFast); case SpeedControlType.Disable: return base.SendSpeedControl(SpeedControlType.MountSpeed); } } return base.SendSpeedControl(type); } public override int GetMinResistance(ResistanceType type) { int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10); int min = int.MinValue; if (magicResist >= 1000) { min = 40 + ((magicResist - 1000) / 50); } else if (magicResist >= 400) { min = (magicResist - 400) / 15; } return Math.Max(MinPlayerResistance, Math.Min(MaxPlayerResistance, min)); } #region City Loyalty public override int GetResistance(ResistanceType type) { int resistance = base.GetResistance(type) + SphynxFortune.GetResistanceBonus(this, type); if (CityLoyaltySystem.HasTradeDeal(this, TradeDeal.SocietyOfClothiers)) { resistance++; return Math.Min(resistance, GetMaxResistance(type)); } return resistance; } #endregion public override void OnManaChange(int oldValue) { base.OnManaChange(oldValue); if (m_ExecutesLightningStrike > 0) { if (Mana < m_ExecutesLightningStrike) { SpecialMove.ClearCurrentMove(this); } } } private static void OnLogin(LoginEventArgs e) { Mobile from = e.Mobile; CheckAtrophies(from); if (AccountHandler.LockdownLevel > AccessLevel.VIP) { string notice; Account acct = from.Account as Account; if (acct == null || !acct.HasAccess(from.NetState)) { if (from.IsPlayer()) { notice = "The server is currently under lockdown. No players are allowed to log in at this time."; } else { notice = "The server is currently under lockdown. You do not have sufficient access level to connect."; } Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Disconnect), from); } else if (from.AccessLevel >= AccessLevel.Administrator) { notice = "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump."; } else { notice = "The server is currently under lockdown. You have sufficient access level to connect."; } from.SendGump(new NoticeGump(1060637, 30720, notice, 0xFFC000, 300, 140, null, null)); return; } var pm = from as PlayerMobile; if (pm != null) { pm.ClaimAutoStabledPets(); pm.ValidateEquipment(); ReportMurdererGump.CheckMurderer(pm); } if (Siege.SiegeShard && from.Map == Map.Trammel && from.AccessLevel == AccessLevel.Player) { from.Map = Map.Felucca; } if (from.NetState != null && from.NetState.IsEnhancedClient && from.Mount is EtherealMount fromMount) { Timer.DelayCall(TimeSpan.FromSeconds(1), mount => { if (mount.IsChildOf(from.Backpack)) { mount.Rider = from; } }, fromMount); } from.CheckStatTimers(); } private bool m_NoDeltaRecursion; public void ValidateEquipment() { if (m_NoDeltaRecursion || Map == null || Map == Map.Internal) { return; } if (Items == null) { return; } m_NoDeltaRecursion = true; Timer.DelayCall(TimeSpan.Zero, ValidateEquipment_Sandbox); } private void ValidateEquipment_Sandbox() { try { if (Map == null || Map == Map.Internal) { return; } List items = Items; if (items == null) { return; } bool moved = false; int str = Str; int dex = Dex; int intel = Int; Mobile from = this; for (int i = items.Count - 1; i >= 0; --i) { if (i >= items.Count) { continue; } Item item = items[i]; bool drop = false; if (!RaceDefinitions.ValidateEquipment(from, item, false)) { drop = true; } if (item is BaseWeapon weapon) { if (!drop) { if (dex < weapon.DexRequirement) { drop = true; } else if (str < AOS.Scale(weapon.StrRequirement, 100 - weapon.GetLowerStatReq())) { drop = true; } else if (intel < weapon.IntRequirement) { drop = true; } } if (drop) { string name = weapon.Name; if (name == null) { name = string.Format("#{0}", weapon.LabelNumber); } from.SendLocalizedMessage(1062001, name); // You can no longer wield your ~1_WEAPON~ from.AddToBackpack(weapon); moved = true; } } else if (item is BaseArmor armor) { if (!drop) { if (!armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster) { drop = true; } else if (!armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster) { drop = true; } else { int strBonus = armor.ComputeStatBonus(StatType.Str), strReq = armor.ComputeStatReq(StatType.Str); int dexBonus = armor.ComputeStatBonus(StatType.Dex), dexReq = armor.ComputeStatReq(StatType.Dex); int intBonus = armor.ComputeStatBonus(StatType.Int), intReq = armor.ComputeStatReq(StatType.Int); if (dex < dexReq || (dex + dexBonus) < 1) { drop = true; } else if (str < strReq || (str + strBonus) < 1) { drop = true; } else if (intel < intReq || (intel + intBonus) < 1) { drop = true; } } } if (drop) { string name = armor.Name; if (name == null) { name = string.Format("#{0}", armor.LabelNumber); } if (armor is BaseShield) { from.SendLocalizedMessage(1062003, name); // You can no longer equip your ~1_SHIELD~ } else { from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~ } from.AddToBackpack(armor); moved = true; } } else if (item is BaseClothing clothing) { if (!drop) { if (!clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster) { drop = true; } else if (!clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster) { drop = true; } else { int strBonus = clothing.ComputeStatBonus(StatType.Str); int strReq = clothing.ComputeStatReq(StatType.Str); if (str < strReq || (str + strBonus) < 1) { drop = true; } } } if (drop) { string name = clothing.Name; if (name == null) { name = string.Format("#{0}", clothing.LabelNumber); } from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~ from.AddToBackpack(clothing); moved = true; } } else if (item is BaseQuiver && drop) { from.AddToBackpack(item); from.SendLocalizedMessage(1062002, "quiver"); // You can no longer wear your ~1_ARMOR~ moved = true; } #region Vice Vs Virtue IVvVItem vvvItem = item as IVvVItem; if (vvvItem != null && vvvItem.IsVvVItem && !ViceVsVirtueSystem.IsVvV(from)) { from.AddToBackpack(item); moved = true; } #endregion } if (from.Mount is VvVMount && !ViceVsVirtueSystem.IsVvV(from)) { from.Mount.Rider = null; } if (moved) { from.SendLocalizedMessage(500647); // Some equipment has been moved to your backpack. } } catch (Exception e) { Diagnostics.ExceptionLogging.LogException(e); } finally { m_NoDeltaRecursion = false; } } public override void Delta(MobileDelta flag) { base.Delta(flag); if ((flag & MobileDelta.Stat) != 0) { ValidateEquipment(); } InvalidateProperties(); } private static void Disconnect(object state) { NetState ns = ((Mobile)state).NetState; if (ns != null) { ns.Dispose(); } } private static void OnLogout(LogoutEventArgs e) { PlayerMobile pm = e.Mobile as PlayerMobile; if (pm == null) return; #region Scroll of Alacrity if (pm.AcceleratedStart > DateTime.UtcNow) { pm.AcceleratedStart = DateTime.UtcNow; ScrollOfAlacrity.AlacrityEnd(pm); } #endregion BaseFamiliar.OnLogout(pm); BasketOfHerbs.CheckBonus(pm); BaseEscort.DeleteEscort(pm); } private static void EventSink_Connected(ConnectedEventArgs e) { PlayerMobile pm = e.Mobile as PlayerMobile; if (pm != null) { pm.m_SessionStart = DateTime.UtcNow; if (pm.m_Quest != null) { pm.m_Quest.StartTimer(); } #region Mondain's Legacy QuestHelper.StartTimer(pm); #endregion pm.BedrollLogout = false; pm.BlanketOfDarknessLogout = false; pm.LastOnline = DateTime.UtcNow; } DisguiseTimers.StartTimer(e.Mobile); Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ClearSpecialMovesCallback), e.Mobile); } private static void ClearSpecialMovesCallback(object state) { Mobile from = (Mobile)state; SpecialMove.ClearAllMoves(from); } private static void EventSink_Disconnected(DisconnectedEventArgs e) { Mobile from = e.Mobile; DesignContext context = DesignContext.Find(from); if (context != null) { /* Client disconnected * - Remove design context * - Eject all from house * - Restore relocated entities */ // Remove design context DesignContext.Remove(from); // Eject all from house from.RevealingAction(); foreach (Item item in context.Foundation.GetItems()) { item.Location = context.Foundation.BanLocation; } foreach (Mobile mobile in context.Foundation.GetMobiles()) { mobile.Location = context.Foundation.BanLocation; } // Restore relocated entities context.Foundation.RestoreRelocatedEntities(); } PlayerMobile pm = e.Mobile as PlayerMobile; if (pm != null) { pm.m_GameTime += (DateTime.UtcNow - pm.m_SessionStart); if (pm.m_Quest != null) { pm.m_Quest.StopTimer(); } QuestHelper.StopTimer(pm); pm.m_SpeechLog = null; pm.LastOnline = DateTime.UtcNow; pm.AutoStablePets(); } DisguiseTimers.StopTimer(from); } public override void RevealingAction() { if (m_DesignContext != null) { return; } InvisibilitySpell.RemoveTimer(this); base.RevealingAction(); } public override void OnHiddenChanged() { base.OnHiddenChanged(); RemoveBuff(BuffIcon.Invisibility); //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set if (!Hidden) { RemoveBuff(BuffIcon.HidingAndOrStealth); } else // if( !InvisibilitySpell.HasTimer( this ) ) { BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); //Hidden/Stealthing & You Are Hidden } } public override void OnSubItemAdded(Item item) { if (AccessLevel < AccessLevel.GameMaster && item.IsChildOf(Backpack)) { int curWeight = BodyWeight + TotalWeight; if (curWeight > MaxWeight) { SendLocalizedMessage(1019035, true, string.Format(" : {0} / {1}", curWeight, MaxWeight)); } } } public override void OnSubItemRemoved(Item item) { if (Engines.UOStore.UltimaStore.HasPendingItem(this)) Timer.DelayCall(TimeSpan.FromSeconds(1.5), Engines.UOStore.UltimaStore.CheckPendingItem, this); } public override void AggressiveAction(Mobile aggressor, bool criminal) { // This will update aggressor for the aggressors master if (aggressor is BaseCreature creature && creature.ControlMaster != null && creature.ControlMaster != this) { Mobile aggressiveMaster = creature.ControlMaster; // First lets find out if the creatures master is in our aggressor list AggressorInfo info = Aggressors.FirstOrDefault(i => i.Attacker == aggressiveMaster); if (info != null) { // already in the list, so we're refreshing it info.Refresh(); info.CriminalAggression = criminal; } else { // not in the list, so we're adding it Aggressors.Add(AggressorInfo.Create(aggressiveMaster, this, criminal)); if (CanSee(aggressiveMaster) && NetState != null) { NetState.Send(MobileIncoming.Create(NetState, this, aggressiveMaster)); } UpdateAggrExpire(); } // Now, if I am in the creatures master aggressor list, it needs to be refreshed info = aggressiveMaster.Aggressors.FirstOrDefault(i => i.Attacker == this); if (info != null) { info.Refresh(); } info = Aggressed.FirstOrDefault(i => i.Defender == aggressiveMaster); if (info != null) { info.Refresh(); } // next lets find out if we're on the creatures master aggressed list info = aggressiveMaster.Aggressed.FirstOrDefault(i => i.Defender == this); if (info != null) { // already in the list, so we're refreshing it info.Refresh(); info.CriminalAggression = criminal; } else { // not in the list, so we're adding it creature.Aggressed.Add(AggressorInfo.Create(aggressiveMaster, this, criminal)); if (CanSee(aggressiveMaster) && NetState != null) { NetState.Send(MobileIncoming.Create(NetState, this, aggressiveMaster)); } UpdateAggrExpire(); } if (aggressiveMaster is PlayerMobile || (aggressiveMaster is BaseCreature bc && !bc.IsMonster)) { BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HeatOfBattleStatus, 1153801, 1153827, Aggression.CombatHeatDelay, this, true)); BuffInfo.AddBuff(aggressiveMaster, new BuffInfo(BuffIcon.HeatOfBattleStatus, 1153801, 1153827, Aggression.CombatHeatDelay, aggressiveMaster, true)); } } base.AggressiveAction(aggressor, criminal); } public override void DoHarmful(IDamageable damageable, bool indirect) { base.DoHarmful(damageable, indirect); if (ViceVsVirtueSystem.Enabled && (ViceVsVirtueSystem.EnhancedRules || Map == ViceVsVirtueSystem.Facet) && damageable is Mobile mobile) { ViceVsVirtueSystem.CheckHarmful(this, mobile); } } public override void DoBeneficial(Mobile target) { base.DoBeneficial(target); if (ViceVsVirtueSystem.Enabled && (ViceVsVirtueSystem.EnhancedRules || Map == ViceVsVirtueSystem.Facet) && target != null) { ViceVsVirtueSystem.CheckBeneficial(this, target); } } public override bool CanBeHarmful(IDamageable damageable, bool message, bool ignoreOurBlessedness, bool ignorePeaceCheck) { Mobile target = damageable as Mobile; if (m_DesignContext != null || (target is PlayerMobile mobile && mobile.m_DesignContext != null)) { return false; } if ((target is BaseVendor vendor && vendor.IsInvulnerable) || target is PlayerVendor || target is TownCrier) { if (message) { if (target.Title == null) { SendMessage("{0} the vendor cannot be harmed.", target.Name); } else { SendMessage("{0} {1} cannot be harmed.", target.Name, target.Title); } } return false; } if (damageable is IDamageableItem item && !item.CanDamage) { if (message) SendMessage("That cannot be harmed."); return false; } return base.CanBeHarmful(damageable, message, ignoreOurBlessedness, ignorePeaceCheck); } public override bool CanBeBeneficial(Mobile target, bool message, bool allowDead) { if (m_DesignContext != null || target is PlayerMobile pm && pm.m_DesignContext != null) { return false; } return base.CanBeBeneficial(target, message, allowDead); } public override bool CheckContextMenuDisplay(IEntity target) { return (m_DesignContext == null); } public override void OnItemAdded(Item item) { base.OnItemAdded(item); if (item is BaseArmor || item is BaseWeapon) { Hits = Hits; Stam = Stam; Mana = Mana; } if (NetState != null) { CheckLightLevels(false); } } private BaseWeapon m_LastWeapon; [CommandProperty(AccessLevel.GameMaster)] public BaseWeapon LastWeapon { get { return m_LastWeapon; } set { m_LastWeapon = value; } } public override void OnItemRemoved(Item item) { base.OnItemRemoved(item); if (item is BaseArmor || item is BaseWeapon) { Hits = Hits; Stam = Stam; Mana = Mana; } if (item is BaseWeapon weapon) { m_LastWeapon = weapon; } if (NetState != null) { CheckLightLevels(false); } } #region [Stats]Max [CommandProperty(AccessLevel.GameMaster)] public override int HitsMax { get { int strBase; int strOffs = GetStatOffset(StatType.Str); strBase = Str; //Str already includes GetStatOffset/str strOffs = AosAttributes.GetValue(this, AosAttribute.BonusHits); if (strOffs > 25 && IsPlayer()) { strOffs = 25; } if (AnimalForm.UnderTransformation(this, typeof(BakeKitsune)) || AnimalForm.UnderTransformation(this, typeof(GreyWolf))) { strOffs += 20; } // Skill Masteries strOffs += ToughnessSpell.GetHPBonus(this); strOffs += InvigorateSpell.GetHPBonus(this); return (strBase / 2) + 50 + strOffs; } } [CommandProperty(AccessLevel.GameMaster)] public override int StamMax => base.StamMax + AosAttributes.GetValue(this, AosAttribute.BonusStam); [CommandProperty(AccessLevel.GameMaster)] public override int ManaMax => base.ManaMax + AosAttributes.GetValue(this, AosAttribute.BonusMana) + (Race == Race.Elf ? 20 : 0) + MasteryInfo.IntuitionBonus(this) + UraliTranceTonic.GetManaBuff(this); #endregion #region Stat Getters/Setters [CommandProperty(AccessLevel.GameMaster)] public override int Str { get { if (IsPlayer()) { return Math.Min(base.Str, StrMaxCap); } return base.Str; } set { base.Str = value; } } [CommandProperty(AccessLevel.GameMaster)] public override int Int { get { if (IsPlayer()) { return Math.Min(base.Int, IntMaxCap); } return base.Int; } set { base.Int = value; } } [CommandProperty(AccessLevel.GameMaster)] public override int Dex { get { if (IsPlayer()) { int dex = base.Dex; return Math.Min(dex, DexMaxCap); } return base.Dex; } set { base.Dex = value; } } #endregion public long NextPassiveDetectHidden { get; set; } public override bool Move(Direction d) { NetState ns = NetState; if (ns != null) { if (HasGump(typeof(ResurrectGump))) { if (Alive) { CloseGump(typeof(ResurrectGump)); } else { SendLocalizedMessage(500111); // You are frozen and cannot move. return false; } } } int speed = ComputeMovementSpeed(d); bool result = base.Move(d); if (result && !Siege.SiegeShard && Core.TickCount - NextPassiveDetectHidden >= 0) { DetectHidden.DoPassiveDetect(this); NextPassiveDetectHidden = Core.TickCount + (int)TimeSpan.FromSeconds(2).TotalMilliseconds; } m_NextMovementTime += speed; return result; } public override bool CheckMovement(Direction d, out int newZ) { DesignContext context = m_DesignContext; if (context == null) { bool check = base.CheckMovement(d, out newZ); if (check && VvVSigil.ExistsOn(this, true) && !VvVSigil.CheckMovement(this, d)) { SendLocalizedMessage(1155414); // You may not remove the sigil from the battle region! return false; } return check; } HouseFoundation foundation = context.Foundation; newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation); int newX = X, newY = Y; Movement.Movement.Offset(d, ref newX, ref newY); int startX = foundation.X + foundation.Components.Min.X + 1; int startY = foundation.Y + foundation.Components.Min.Y + 1; int endX = startX + foundation.Components.Width - 1; int endY = startY + foundation.Components.Height - 2; return (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map); } public override void OnHitsChange(int oldValue) { if (Race == Race.Gargoyle) { if (Hits <= HitsMax / 2) { BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.Berserk, 1080449, 1115021, string.Format("{0}\t{1}", GetRacialBerserkBuff(false), GetRacialBerserkBuff(true)), false)); Delta(MobileDelta.WeaponDamage); } else if (oldValue < Hits && Hits > HitsMax / 2) { BuffInfo.RemoveBuff(this, BuffIcon.Berserk); Delta(MobileDelta.WeaponDamage); } } base.OnHitsChange(oldValue); } /// /// Returns Racial Berserk value, for spell or melee /// /// true for spell damage, false for damage increase (melee) /// public virtual int GetRacialBerserkBuff(bool spell) { if (Race != Race.Gargoyle || Hits > HitsMax / 2) return 0; double perc = (Hits / (double)HitsMax) * 100; int value = 0; perc = (100 - perc) / 20; if (perc > 4) value += spell ? 12 : 60; else if (perc >= 3) value += spell ? 9 : 45; else if (perc >= 2) value += spell ? 6 : 30; else if (perc >= 1) value += spell ? 3 : 15; return value; } public override void OnHeal(ref int amount, Mobile from) { base.OnHeal(ref amount, from); if (from == null) return; BestialSetHelper.OnHeal(this, from, ref amount); if (amount > 0 && from != this) { for (int i = Aggressed.Count - 1; i >= 0; i--) { AggressorInfo info = Aggressed[i]; if (info.Defender.InRange(Location, Core.GlobalMaxUpdateRange) && info.Defender.DamageEntries.Any(de => de.Damager == this)) { info.Defender.RegisterDamage(amount, from); } if (info.Defender.Player && from.CanBeHarmful(info.Defender, false)) { from.DoHarmful(info.Defender, true); } } for (int i = Aggressors.Count - 1; i >= 0; i--) { AggressorInfo info = Aggressors[i]; if (info.Attacker.InRange(Location, Core.GlobalMaxUpdateRange) && info.Attacker.DamageEntries.Any(de => de.Damager == this)) { info.Attacker.RegisterDamage(amount, from); } if (info.Attacker.Player && from.CanBeHarmful(info.Attacker, false)) { from.DoHarmful(info.Attacker, true); } } } } public override bool AllowItemUse(Item item) { return DesignContext.Check(this); } public SkillName[] AnimalFormRestrictedSkills => m_AnimalFormRestrictedSkills; private readonly SkillName[] m_AnimalFormRestrictedSkills = new[] { SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics, SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking, SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing, SkillName.TasteID }; public override bool AllowSkillUse(SkillName skill) { if (AnimalForm.UnderTransformation(this)) { for (int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++) { if (m_AnimalFormRestrictedSkills[i] == skill) { #region Mondain's Legacy AnimalFormContext context = AnimalForm.GetContext(this); if (skill == SkillName.Stealing && context.StealingMod != null && context.StealingMod.Value > 0) { continue; } #endregion SendLocalizedMessage(1070771); // You cannot use that skill in this form. return false; } } } return DesignContext.Check(this); } private bool m_LastProtectedMessage; private int m_NextProtectionCheck = 10; public virtual void RecheckTownProtection() { m_NextProtectionCheck = 10; GuardedRegion reg = (GuardedRegion)Region.GetRegion(typeof(GuardedRegion)); bool isProtected = (reg != null && !reg.IsDisabled()); if (isProtected != m_LastProtectedMessage) { if (isProtected) { SendLocalizedMessage(500112); // You are now under the protection of the town guards. } else { SendLocalizedMessage(500113); // You have left the protection of the town guards. } m_LastProtectedMessage = isProtected; } } public override void MoveToWorld(Point3D loc, Map map) { base.MoveToWorld(loc, map); RecheckTownProtection(); } public override void SetLocation(Point3D loc, bool isTeleport) { if (!isTeleport && IsPlayer() && !Flying) { // moving, not teleporting int zDrop = (Location.Z - loc.Z); if (zDrop > 20) // we fell more than one story { Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc SendMessage("Ouch!"); } } base.SetLocation(loc, isTeleport); if (isTeleport || --m_NextProtectionCheck == 0) { RecheckTownProtection(); } } public override void GetContextMenuEntries(Mobile from, List list) { list.Add(new PaperdollEntry(this)); if (from == this) { #region TOL Shadowguard if (ShadowguardController.GetInstance(Location, Map) != null) { list.Add(new ExitEntry(this)); } #endregion if (Alive) { list.Add(new SearchVendors(this)); } BaseHouse house = BaseHouse.FindHouseAt(this); if (house != null) { if (house.IsCoOwner(this)) { list.Add(new CallbackEntry(6205, ReleaseCoOwnership)); } } list.Add(new TitlesMenuEntry(this)); if (Alive) { list.Add(new Engines.Points.LoyaltyRating(this)); } list.Add(new OpenBackpackEntry(this)); if (Alive && InsuranceEnabled) { list.Add(new CallbackEntry(1114299, OpenItemInsuranceMenu)); list.Add(new CallbackEntry(6201, ToggleItemInsurance)); } else if (Siege.SiegeShard) { list.Add(new CallbackEntry(3006168, SiegeBlessItem)); } if (Alive) { QuestHelper.GetContextMenuEntries(list); } if (m_Quest != null) { m_Quest.GetContextMenuEntries(list); } if (house != null) { if (Alive && house.InternalizedVendors.Count > 0 && house.IsOwner(this)) { list.Add(new CallbackEntry(6204, GetVendor)); } list.Add(new CallbackEntry(6207, LeaveHouse)); } list.Add(new CallbackEntry(RefuseTrades ? 1154112 : 1154113, ToggleTrades)); // Allow Trades / Refuse Trades if (m_JusticeProtectors.Count > 0) { list.Add(new CallbackEntry(6157, CancelProtection)); } #region Void Pool if (VoidPool || Region.IsPartOf()) { VoidPoolController controller = Map == Map.Felucca ? VoidPoolController.InstanceFel : VoidPoolController.InstanceTram; if (controller != null) { if (!VoidPool) { VoidPool = true; } list.Add(new VoidPoolInfo(this, controller)); } } #endregion if (DisabledPvpWarning) { list.Add(new CallbackEntry(1113797, EnablePvpWarning)); } } else { BaseGalleon galleon = BaseGalleon.FindGalleonAt(from.Location, from.Map); if (galleon != null && galleon.IsOwner(from)) list.Add(new ShipAccessEntry(this, from, galleon)); if (Alive) { Party theirParty = from.Party as Party; Party ourParty = Party as Party; if (theirParty == null && ourParty == null) { list.Add(new AddToPartyEntry(from, this)); } else if (theirParty != null && theirParty.Leader == from) { if (ourParty == null) { list.Add(new AddToPartyEntry(from, this)); } else if (ourParty == theirParty) { list.Add(new RemoveFromPartyEntry(from, this)); } } } if (from.InRange(this, 10)) { list.Add(new CallbackEntry(1077728, () => OpenTrade(from))); // Trade } if (Alive && EjectPlayerEntry.CheckAccessible(from, this)) { list.Add(new EjectPlayerEntry(from, this)); } } } private void CancelProtection() { for (int i = 0; i < m_JusticeProtectors.Count; ++i) { Mobile prot = m_JusticeProtectors[i]; string args = string.Format("{0}\t{1}", Name, prot.Name); prot.SendLocalizedMessage(1049371, args); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended. SendLocalizedMessage(1049371, args); // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended. } m_JusticeProtectors.Clear(); } #region Insurance private void ToggleItemInsurance() { if (!CheckAlive()) { return; } BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback); SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on to cancel } private bool CanInsure(Item item) { if (item is BaseQuiver && item.LootType == LootType.Regular) { return true; } if (((item is Container) && !(item is BaseQuiver)) || item is BagOfSending || item is KeyRing || item is MountItem) { return false; } if ((item is Spellbook && item.LootType == LootType.Blessed) || item is Runebook || item is PotionKeg || item is VvVSigil) { return false; } if (item is BaseBalmOrLotion || item is GemOfSalvation || item is SeedOfLife || item is ManaDraught) { return false; } if (item.Stackable) { return false; } if (item.LootType == LootType.Cursed) { return false; } if (item.ItemID == 0x204E) // death shroud { return false; } if (item.LootType == LootType.Blessed) return false; return true; } private void ToggleItemInsurance_Callback(Mobile from, object obj) { if (!CheckAlive()) return; ToggleItemInsurance_Callback(from, obj as Item, true); } private void ToggleItemInsurance_Callback(Mobile from, Item item, bool target) { if (item == null || !item.IsChildOf(this)) { if (target) BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback); SendLocalizedMessage(1060871, "", 0x23); // You can only insure items that you have equipped or that are in your backpack } else if (item.Insured) { item.Insured = false; SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item if (target) { BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback); SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on to cancel } } else if (!CanInsure(item)) { if (target) BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback); SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that } else { if (!item.PayedInsurance) { int cost = GetInsuranceCost(item); if (Banker.Withdraw(from, cost)) { SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box. item.PayedInsurance = true; } else { SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance return; } } item.Insured = true; SendLocalizedMessage(1060873, "", 0x23); // You have insured the item if (target) { BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback); SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on to cancel } } } public int GetInsuranceCost(Item item) { int imbueWeight = Imbuing.GetTotalWeight(item, -1, false, false); int cost = 600; // this handles old items, set items, etc if (item is IVvVItem vItem && vItem.IsVvVItem) cost = 800; else if (imbueWeight > 0) cost = Math.Min(800, Math.Max(10, imbueWeight)); else if (GenericBuyInfo.BuyPrices.ContainsKey(item.GetType())) cost = Math.Min(800, Math.Max(10, GenericBuyInfo.BuyPrices[item.GetType()])); else if (item.LootType == LootType.Newbied) cost = 10; NegativeAttributes negAttrs = RunicReforging.GetNegativeAttributes(item); if (negAttrs != null && negAttrs.Prized > 0) cost *= 2; if (Region != null) cost = (int)(cost * Region.InsuranceMultiplier); return cost; } private void AutoRenewInventoryInsurance() { if (!CheckAlive()) { return; } SendLocalizedMessage(1060881, "", 0x23); // You have selected to automatically reinsure all insured items upon death AutoRenewInsurance = true; } #region Siege Bless Item private Item _BlessedItem; [CommandProperty(AccessLevel.GameMaster)] public Item BlessedItem { get { return _BlessedItem; } set { _BlessedItem = value; } } private void SiegeBlessItem() { if (_BlessedItem != null && _BlessedItem.Deleted) _BlessedItem = null; BeginTarget(2, false, TargetFlags.None, (from, targeted) => { Siege.TryBlessItem(this, targeted); }); } public override bool Drop(Point3D loc) { if (!Siege.SiegeShard || _BlessedItem == null) return base.Drop(loc); Item item = Holding; bool drop = base.Drop(loc); if (item != null && drop && item.Parent == null && _BlessedItem != null && _BlessedItem == item) { _BlessedItem = null; item.LootType = LootType.Regular; SendLocalizedMessage(1075292, item.Name != null ? item.Name : "#" + item.LabelNumber.ToString()); // ~1_NAME~ has been unblessed. } return drop; } #endregion private class CancelRenewInventoryInsuranceGump : Gump { private readonly PlayerMobile m_Player; private readonly ItemInsuranceMenuGump m_InsuranceGump; public CancelRenewInventoryInsuranceGump(PlayerMobile player, ItemInsuranceMenuGump insuranceGump) : base(250, 200) { m_Player = player; m_InsuranceGump = insuranceGump; AddBackground(0, 0, 240, 142, 0x13BE); AddImageTiled(6, 6, 228, 100, 0xA40); AddImageTiled(6, 116, 228, 20, 0xA40); AddAlphaRegion(6, 6, 228, 142); AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF, false, false); // You are about to disable inventory insurance auto-renewal. AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0); AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF, false, false); // DISABLE IT! } public override void OnResponse(NetState sender, RelayInfo info) { if (!m_Player.CheckAlive()) { return; } if (info.ButtonID == 1) { m_Player.SendLocalizedMessage(1061075, "", 0x23); // You have cancelled automatically reinsuring all insured items upon death m_Player.AutoRenewInsurance = false; } else { m_Player.SendLocalizedMessage(1042021); // Cancelled. } if (m_InsuranceGump != null) m_Player.SendGump(m_InsuranceGump.NewInstance()); } } private void OpenItemInsuranceMenu() { if (!CheckAlive()) return; List items = new List(); foreach (Item item in Items) { if (DisplayInItemInsuranceGump(item)) items.Add(item); } Container pack = Backpack; if (pack != null) items.AddRange(pack.FindItemsByType(true, DisplayInItemInsuranceGump)); // TODO: Investigate item sorting CloseGump(typeof(ItemInsuranceMenuGump)); if (items.Count == 0) SendLocalizedMessage(1114915, "", 0x35); // None of your current items meet the requirements for insurance. else SendGump(new ItemInsuranceMenuGump(this, items.ToArray())); } private bool DisplayInItemInsuranceGump(Item item) { if (item.Parent is LockableContainer container && container.Locked) return false; return (item.Visible || AccessLevel >= AccessLevel.GameMaster) && (item.Insured || CanInsure(item)); } private class ItemInsuranceMenuGump : Gump { private readonly PlayerMobile m_From; private readonly Item[] m_Items; private readonly bool[] m_Insure; private readonly int m_Page; public ItemInsuranceMenuGump(PlayerMobile from, Item[] items) : this(from, items, null, 0) { } public ItemInsuranceMenuGump(PlayerMobile from, Item[] items, bool[] insure, int page) : base(25, 50) { m_From = from; m_Items = items; if (insure == null) { insure = new bool[items.Length]; for (int i = 0; i < items.Length; ++i) insure[i] = items[i].Insured; } m_Insure = insure; m_Page = page; AddPage(0); AddBackground(0, 0, 520, 510, 0x13BE); AddImageTiled(10, 10, 500, 30, 0xA40); AddImageTiled(10, 50, 500, 355, 0xA40); AddImageTiled(10, 415, 500, 80, 0xA40); AddAlphaRegion(10, 10, 500, 485); AddButton(15, 470, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0); AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF, false, false); // CANCEL if (from.AutoRenewInsurance) AddButton(360, 10, 9723, 9724, 1, GumpButtonType.Reply, 0); else AddButton(360, 10, 9720, 9722, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF, false, false); // AUTO REINSURE AddButton(395, 470, 0xFA5, 0xFA6, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF, false, false); // OK AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF, false, false); //
ITEM INSURANCE MENU
AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF, false, false); // Item AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF, false, false); // Cost AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF, false, false); // Insured int balance = Banker.GetBalance(from); int cost = 0; for (int i = 0; i < items.Length; ++i) { if (insure[i]) cost += m_From.GetInsuranceCost(items[i]); } AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF, false, false); // GOLD AVAILABLE: AddLabel(215, 420, 0x481, balance.ToString()); AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF, false, false); // TOTAL COST OF INSURANCE: AddLabel(215, 435, 0x481, cost.ToString()); if (cost != 0) { AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF, false, false); // NUMBER OF DEATHS PAYABLE: AddLabel(215, 450, 0x481, (balance / cost).ToString()); } for (int i = page * 4, y = 72; i < (page + 1) * 4 && i < items.Length; ++i, y += 75) { Item item = items[i]; Rectangle2D b = ItemBounds.Table[item.ItemID]; AddImageTiledButton(40, y, 0x918, 0x918, 0, GumpButtonType.Page, 0, item.ItemID, item.Hue, 40 - b.Width / 2 - b.X, 30 - b.Height / 2 - b.Y); AddItemProperty(item.Serial); if (insure[i]) { AddButton(400, y, 9723, 9724, 100 + i, GumpButtonType.Reply, 0); AddLabel(250, y, 0x481, m_From.GetInsuranceCost(item).ToString()); } else { AddButton(400, y, 9720, 9722, 100 + i, GumpButtonType.Reply, 0); AddLabel(250, y, 0x66C, m_From.GetInsuranceCost(item).ToString()); } } if (page >= 1) { AddButton(15, 380, 0xFAE, 0xFAF, 3, GumpButtonType.Reply, 0); AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF, false, false); // PREV PAGE } if ((page + 1) * 4 < items.Length) { AddButton(400, 380, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0); AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF, false, false); // NEXT PAGE } } public ItemInsuranceMenuGump NewInstance() { return new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page); } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 0 || !m_From.CheckAlive()) return; switch (info.ButtonID) { case 1: // Auto Reinsure { if (m_From.AutoRenewInsurance) { if (!m_From.HasGump(typeof(CancelRenewInventoryInsuranceGump))) m_From.SendGump(new CancelRenewInventoryInsuranceGump(m_From, this)); } else { m_From.AutoRenewInventoryInsurance(); m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page)); } break; } case 2: // OK { m_From.SendGump(new ItemInsuranceMenuConfirmGump(m_From, m_Items, m_Insure, m_Page)); break; } case 3: // Prev { if (m_Page >= 1) m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page - 1)); break; } case 4: // Next { if ((m_Page + 1) * 4 < m_Items.Length) m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page + 1)); break; } default: { int idx = info.ButtonID - 100; if (idx >= 0 && idx < m_Items.Length) m_Insure[idx] = !m_Insure[idx]; m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page)); break; } } } } private class ItemInsuranceMenuConfirmGump : Gump { private readonly PlayerMobile m_From; private readonly Item[] m_Items; private readonly bool[] m_Insure; private readonly int m_Page; public ItemInsuranceMenuConfirmGump(PlayerMobile from, Item[] items, bool[] insure, int page) : base(250, 200) { m_From = from; m_Items = items; m_Insure = insure; m_Page = page; AddBackground(0, 0, 240, 142, 0x13BE); AddImageTiled(6, 6, 228, 100, 0xA40); AddImageTiled(6, 116, 228, 20, 0xA40); AddAlphaRegion(6, 6, 228, 142); AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF, false, false); // Do you wish to insure all newly selected items? AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0); AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF, false, false); // ACCEPT } public override void OnResponse(NetState sender, RelayInfo info) { if (!m_From.CheckAlive()) return; if (info.ButtonID == 1) { for (int i = 0; i < m_Items.Length; ++i) { Item item = m_Items[i]; if (item.Insured != m_Insure[i]) m_From.ToggleItemInsurance_Callback(m_From, item, false); } } else { m_From.SendLocalizedMessage(1042021); // Cancelled. m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page)); } } } #endregion private void ToggleTrades() { RefuseTrades = !RefuseTrades; } private void GetVendor() { BaseHouse house = BaseHouse.FindHouseAt(this); if (CheckAlive() && house != null && house.IsOwner(this) && house.InternalizedVendors.Count > 0) { CloseGump(typeof(ReclaimVendorGump)); SendGump(new ReclaimVendorGump(house)); } } private void LeaveHouse() { BaseHouse house = BaseHouse.FindHouseAt(this); if (house != null) { Location = house.BanLocation; } } private void ReleaseCoOwnership() { BaseHouse house = BaseHouse.FindHouseAt(this); if (house != null && house.IsCoOwner(this)) { SendGump(new WarningGump(1060635, 30720, 1062006, 32512, 420, 280, ClearCoOwners_Callback, house)); } } public void ClearCoOwners_Callback(Mobile from, bool okay, object state) { BaseHouse house = (BaseHouse)state; if (house.Deleted) return; if (okay && house.IsCoOwner(from)) { if (house.CoOwners != null) house.CoOwners.Remove(from); from.SendLocalizedMessage(501300); // You have been removed as a house co-owner. } } private void EnablePvpWarning() { DisabledPvpWarning = false; SendLocalizedMessage(1113798); // Your PvP warning query has been re-enabled. } private delegate void ContextCallback(); private class CallbackEntry : ContextMenuEntry { private readonly ContextCallback m_Callback; public CallbackEntry(int number, ContextCallback callback) : this(number, -1, callback) { } public CallbackEntry(int number, int range, ContextCallback callback) : base(number, range) { m_Callback = callback; } public override void OnClick() { if (m_Callback != null) { m_Callback(); } } } public override void DisruptiveAction() { if (Meditating) { RemoveBuff(BuffIcon.ActiveMeditation); } base.DisruptiveAction(); } public override bool Meditating { set { base.Meditating = value; if (value == false) { RemoveBuff(BuffIcon.ActiveMeditation); } } } public override void OnDoubleClick(Mobile from) { if (this == from && !Warmode) { IMount mount = Mount; if (mount != null && !DesignContext.Check(this)) { return; } } base.OnDoubleClick(from); } public override void DisplayPaperdollTo(Mobile to) { if (DesignContext.Check(this)) { base.DisplayPaperdollTo(to); } } private static bool m_NoRecursion; public override bool CheckEquip(Item item) { if (!base.CheckEquip(item)) { return false; } Region r = Region.Find(Location, Map); if (r is ArenaRegion region && !region.AllowItemEquip(this, item)) { return false; } #region Vice Vs Virtue IVvVItem vvvItem = item as IVvVItem; if (vvvItem != null && vvvItem.IsVvVItem && !ViceVsVirtueSystem.IsVvV(this)) { return false; } #endregion if (AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && HasTrade) { BounceInfo bounce = item.GetBounce(); if (bounce != null) { if (bounce.m_Parent is Item parent) { if (parent == Backpack || parent.IsChildOf(Backpack)) { return true; } } else if (bounce.m_Parent == this) { return true; } } SendLocalizedMessage(1004042); // You can only equip what you are already carrying while you have a trade pending. return false; } return true; } public override bool OnDragLift(Item item) { if (item is IPromotionalToken token && token.GumpType != null) { Type t = token.GumpType; if (HasGump(t)) CloseGump(t); } return base.OnDragLift(item); } public override bool CheckTrade( Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight) { int msgNum = 0; if (_BlessedItem != null && _BlessedItem == item) { msgNum = 1075282; // You cannot trade a blessed item. } if (msgNum == 0 && cont == null) { if (to.Holding != null) { msgNum = 1062727; // You cannot trade with someone who is dragging something. } else if (HasTrade) { msgNum = 1062781; // You are already trading with someone else! } else if (to.HasTrade) { msgNum = 1062779; // That person is already involved in a trade } else if (to is PlayerMobile pm && pm.RefuseTrades) { msgNum = 1154111; // ~1_NAME~ is refusing all trades. } } if (msgNum == 0 && item != null) { if (cont != null) { plusItems += cont.TotalItems; plusWeight += cont.TotalWeight; } if (Backpack == null || !Backpack.CheckHold(this, item, false, checkItems, plusItems, plusWeight)) { msgNum = 1004040; // You would not be able to hold this if the trade failed. } else if (to.Backpack == null || !to.Backpack.CheckHold(to, item, false, checkItems, plusItems, plusWeight)) { msgNum = 1004039; // The recipient of this trade would not be able to carry } else { msgNum = CheckContentForTrade(item); } } if (msgNum == 0) { return true; } if (!message) { return false; } if (msgNum == 1154111) { if (to != null) { SendLocalizedMessage(msgNum, to.Name); } } else { SendLocalizedMessage(msgNum); } return false; } private static int CheckContentForTrade(Item item) { if (item is TrapableContainer container && container.TrapType != TrapType.None) { return 1004044; // You may not trade trapped items. } if (StolenItem.IsStolen(item)) { return 1004043; // You may not trade recently stolen items. } if (item is Container) { foreach (Item subItem in item.Items) { int msg = CheckContentForTrade(subItem); if (msg != 0) { return msg; } } } return 0; } public override bool CheckHasTradeDrop(Mobile from, Item item, Item target) { if (!base.CheckHasTradeDrop(from, item, target)) { return false; } if (from.AccessLevel >= AccessLevel.GameMaster) { return true; } Container pack = Backpack; if (from == this && HasTrade && (target == pack || target.IsChildOf(pack))) { BounceInfo bounce = item.GetBounce(); if (bounce != null && bounce.m_Parent is Item pItem && pItem == pack) { if (pItem.IsChildOf(pack)) { return true; } } SendLocalizedMessage(1004041); // You can't do that while you have a trade pending. return false; } return true; } protected override void OnLocationChange(Point3D oldLocation) { CheckLightLevels(false); DesignContext context = m_DesignContext; if (context == null || m_NoRecursion) { return; } m_NoRecursion = true; HouseFoundation foundation = context.Foundation; int newX = X, newY = Y; int newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation); int startX = foundation.X + foundation.Components.Min.X + 1; int startY = foundation.Y + foundation.Components.Min.Y + 1; int endX = startX + foundation.Components.Width - 1; int endY = startY + foundation.Components.Height - 2; if (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map) { if (Z != newZ) { Location = new Point3D(X, Y, newZ); } m_NoRecursion = false; return; } Location = new Point3D(foundation.X, foundation.Y, newZ); Map = foundation.Map; m_NoRecursion = false; } public override bool OnMoveOver(Mobile m) { if (m is BaseCreature bc && !bc.Controlled) { return (!Alive || !bc.Alive || IsDeadBondedPet || bc.IsDeadBondedPet) || (Hidden && IsStaff()); } return base.OnMoveOver(m); } public override bool CheckShove(Mobile shoved) { if (TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell))) { return true; } return base.CheckShove(shoved); } protected override void OnMapChange(Map oldMap) { ViceVsVirtueSystem.OnMapChange(this); if (NetState != null && NetState.IsEnhancedClient) { Waypoints.OnMapChange(this, oldMap); } if ((Map != ViceVsVirtueSystem.Facet && oldMap == ViceVsVirtueSystem.Facet) || (Map == ViceVsVirtueSystem.Facet && oldMap != ViceVsVirtueSystem.Facet)) { InvalidateProperties(); } BaseGump.CheckCloseGumps(this); DesignContext context = m_DesignContext; if (context == null || m_NoRecursion) { return; } m_NoRecursion = true; HouseFoundation foundation = context.Foundation; if (Map != foundation.Map) { Map = foundation.Map; } m_NoRecursion = false; } public override void OnBeneficialAction(Mobile target, bool isCriminal) { if (m_SentHonorContext != null) { m_SentHonorContext.OnSourceBeneficialAction(target); } if (Siege.SiegeShard && isCriminal) { Criminal = true; return; } base.OnBeneficialAction(target, isCriminal); } public override bool IsBeneficialCriminal(Mobile target) { if (!target.Criminal && target is BaseCreature bc && bc.GetMaster() == this) return false; return base.IsBeneficialCriminal(target); } public override void OnDamage(int amount, Mobile from, bool willKill) { int disruptThreshold; if (from != null && from.Player) { disruptThreshold = 19; } else { disruptThreshold = 26; } disruptThreshold += Dex / 12; if (amount > disruptThreshold) { BandageContext c = BandageContext.GetContext(this); if (c != null) { c.Slip(); } } if (Confidence.IsRegenerating(this)) { Confidence.StopRegenerating(this); } if (m_ReceivedHonorContext != null) { m_ReceivedHonorContext.OnTargetDamaged(from, amount); } if (m_SentHonorContext != null) { m_SentHonorContext.OnSourceDamaged(from, amount); } if (willKill && from is PlayerMobile pm) { Timer.DelayCall(TimeSpan.FromSeconds(10), pm.RecoverAmmo); } #region Mondain's Legacy if (InvisibilityPotion.HasTimer(this)) { InvisibilityPotion.Iterrupt(this); } #endregion UndertakersStaff.TryRemoveTimer(this); base.OnDamage(amount, from, willKill); } public override void Resurrect() { bool wasAlive = Alive; base.Resurrect(); if (Alive && !wasAlive) { Item deathRobe = new DeathRobe(); if (!EquipItem(deathRobe)) { deathRobe.Delete(); } if (NetState != null /*&& NetState.IsEnhancedClient*/) { Waypoints.RemoveHealers(this, Map); } #region Scroll of Alacrity if (AcceleratedStart > DateTime.UtcNow) { BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.ArcaneEmpowerment, 1078511, 1078512, AcceleratedSkill.ToString())); } #endregion } } public override double RacialSkillBonus { get { if (Race == Race.Human) { return 20.0; } return 0; } } public override double GetRacialSkillBonus(SkillName skill) { if (Race == Race.Human) return 20.0; if (Race == Race.Gargoyle) { if (skill == SkillName.Imbuing) return 30.0; if (skill == SkillName.Throwing) return 20.0; } return RacialSkillBonus; } public override void OnWarmodeChanged() { if (!Warmode) { Timer.DelayCall(TimeSpan.FromSeconds(10), RecoverAmmo); } } private Mobile m_InsuranceAward; private int m_InsuranceCost; private int m_InsuranceBonus; private List m_EquipSnapshot; public List EquipSnapshot => m_EquipSnapshot; private bool FindItems_Callback(Item item) { if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured)) { if (Backpack != item.Parent) { return true; } } return false; } [CommandProperty(AccessLevel.GameMaster)] public override bool Criminal { get { return base.Criminal; } set { bool crim = base.Criminal; base.Criminal = value; if (value != crim) { if (value) BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.CriminalStatus, 1153802, 1153828)); else BuffInfo.RemoveBuff(this, BuffIcon.CriminalStatus); } } } public override bool OnBeforeDeath() { NetState state = NetState; if (state != null) { state.CancelAllTrades(); } if (Criminal) BuffInfo.RemoveBuff(this, BuffIcon.CriminalStatus); DropHolding(); if (Backpack != null && !Backpack.Deleted) { List ilist = Backpack.FindItemsByType(FindItems_Callback); for (int i = 0; i < ilist.Count; i++) { Backpack.AddItem(ilist[i]); } } m_EquipSnapshot = new List(Items); m_NonAutoreinsuredItems = 0; m_InsuranceCost = 0; m_InsuranceAward = FindMostRecentDamager(false); if (m_InsuranceAward is BaseCreature bc) { Mobile master = bc.GetMaster(); if (master != null) { m_InsuranceAward = master; } } if (m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this)) { m_InsuranceAward = null; } if (m_InsuranceAward is PlayerMobile pm) { pm.m_InsuranceBonus = 0; } if (m_ReceivedHonorContext != null) { m_ReceivedHonorContext.OnTargetKilled(); } if (m_SentHonorContext != null) { m_SentHonorContext.OnSourceKilled(); } RecoverAmmo(); if (NetState != null && NetState.IsEnhancedClient) { Waypoints.AddCorpse(this); } return base.OnBeforeDeath(); } private bool CheckInsuranceOnDeath(Item item) { if (Young) return false; if (InsuranceEnabled && item.Insured) { int insuredAmount = GetInsuranceCost(item); if (AutoRenewInsurance) { int cost = (m_InsuranceAward == null ? insuredAmount : insuredAmount / 2); if (Banker.Withdraw(this, cost)) { m_InsuranceCost += cost; item.PayedInsurance = true; SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box. } else { SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance item.PayedInsurance = false; item.Insured = false; m_NonAutoreinsuredItems++; } } else { item.PayedInsurance = false; item.Insured = false; } if (m_InsuranceAward != null) { if (Banker.Deposit(m_InsuranceAward, insuredAmount / 2) && m_InsuranceAward is PlayerMobile pm) { pm.m_InsuranceBonus += insuredAmount / 2; } } return true; } return false; } public override DeathMoveResult GetParentMoveResultFor(Item item) { if (CheckInsuranceOnDeath(item) && !Young) { return DeathMoveResult.MoveToBackpack; } DeathMoveResult res = base.GetParentMoveResultFor(item); if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young) { res = DeathMoveResult.MoveToBackpack; } return res; } public override DeathMoveResult GetInventoryMoveResultFor(Item item) { if (CheckInsuranceOnDeath(item) && !Young) { return DeathMoveResult.MoveToBackpack; } DeathMoveResult res = base.GetInventoryMoveResultFor(item); if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young) { res = DeathMoveResult.MoveToBackpack; } return res; } public override void OnDeath(Container c) { if (NetState != null) { Waypoints.OnDeath(this); } Mobile m = FindMostRecentDamager(false); PlayerMobile killer = m as PlayerMobile; if (killer == null && m is BaseCreature bc) { killer = bc.GetMaster() as PlayerMobile; } if (m_NonAutoreinsuredItems > 0) { SendLocalizedMessage(1061115); } base.OnDeath(c); m_EquipSnapshot = null; HueMod = -1; NameMod = null; SavagePaintExpiration = TimeSpan.Zero; SetHairMods(-1, -1); PolymorphSpell.StopTimer(this); IncognitoSpell.StopTimer(this); DisguiseTimers.RemoveTimer(this); WeakenSpell.RemoveEffects(this); ClumsySpell.RemoveEffects(this); FeeblemindSpell.RemoveEffects(this); CurseSpell.RemoveEffect(this); Spells.Second.ProtectionSpell.EndProtection(this); EndAction(typeof(PolymorphSpell)); EndAction(typeof(IncognitoSpell)); MeerMage.StopEffect(this, false); BaseEscort.DeleteEscort(this); #region Stygian Abyss if (Flying) { Flying = false; BuffInfo.RemoveBuff(this, BuffIcon.Fly); } #endregion StolenItem.ReturnOnDeath(this, c); if (m_PermaFlags.Count > 0) { m_PermaFlags.Clear(); if (c is Corpse corpse) { corpse.Criminal = true; } if (Stealing.ClassicMode) { Criminal = true; } } if (killer != null && Murderer && DateTime.UtcNow >= killer.m_NextJustAward) { // This scales 700.0 skill points to 1000 valor points int pointsToGain = SkillsTotal / 7; // This scales 700.0 skill points to 7 minutes wait int minutesToWait = Math.Max(1, SkillsTotal / 1000); bool gainedPath = false; if (VirtueHelper.Award(m, VirtueName.Justice, pointsToGain, ref gainedPath)) { if (gainedPath) { m.SendLocalizedMessage(1049367); // You have gained a path in Justice! } else { m.SendLocalizedMessage(1049363); // You have gained in Justice. } m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist); m.PlaySound(0x1F7); killer.m_NextJustAward = DateTime.UtcNow + TimeSpan.FromMinutes(minutesToWait); } } if (m_InsuranceAward is PlayerMobile pm && pm.m_InsuranceBonus > 0) { pm.SendLocalizedMessage(1060397, pm.m_InsuranceBonus.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box. } if (Young) { if (YoungDeathTeleport()) { Timer.DelayCall(TimeSpan.FromSeconds(2.5), SendYoungDeathNotice); } } Guilds.Guild.HandleDeath(this, killer); if (m_BuffTable != null) { List list = new List(); foreach (BuffInfo buff in m_BuffTable.Values) { if (!buff.RetainThroughDeath) { list.Add(buff); } } for (int i = 0; i < list.Count; i++) { RemoveBuff(list[i]); } } #region Stygian Abyss if (Region.IsPartOf("Abyss") && SSSeedExpire > DateTime.UtcNow) { SendGump(new ResurrectGump(this, ResurrectMessage.SilverSapling)); } if (LastKiller is BaseVoidCreature) ((BaseVoidCreature)LastKiller).Mutate(VoidEvolution.Killing); #endregion } private List m_PermaFlags; private readonly List m_VisList; private readonly Hashtable m_AntiMacroTable; private TimeSpan m_GameTime; private TimeSpan m_ShortTermElapse; private TimeSpan m_LongTermElapse; private DateTime m_SessionStart; private DateTime m_SavagePaintExpiration; private SkillName m_Learning = (SkillName)(-1); public SkillName Learning { get { return m_Learning; } set { m_Learning = value; } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan SavagePaintExpiration { get { TimeSpan ts = m_SavagePaintExpiration - DateTime.UtcNow; if (ts < TimeSpan.Zero) { ts = TimeSpan.Zero; } return ts; } set { m_SavagePaintExpiration = DateTime.UtcNow + value; } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextSmithBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Smith, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Smith, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextTailorBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Tailor, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Tailor, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextAlchemyBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Alchemy, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Alchemy, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextInscriptionBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Inscription, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Inscription, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextTinkeringBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Tinkering, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Tinkering, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextFletchingBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Fletching, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Fletching, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextCarpentryBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Carpentry, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Carpentry, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public TimeSpan NextCookingBulkOrder { get { return BulkOrderSystem.GetNextBulkOrder(BODType.Cooking, this); } set { BulkOrderSystem.SetNextBulkOrder(BODType.Cooking, this, value); } } [CommandProperty(AccessLevel.GameMaster)] public DateTime LastEscortTime { get; set; } [CommandProperty(AccessLevel.GameMaster)] public DateTime LastPetBallTime { get; set; } public PlayerMobile() { Instances.Add(this); m_AutoStabled = new List(); m_DoneQuests = new List(); m_Collections = new Dictionary(); m_RewardTitles = new List(); m_VisList = new List(); m_PermaFlags = new List(); m_AntiMacroTable = new Hashtable(); m_RecentlyReported = new List(); m_GameTime = TimeSpan.Zero; m_ShortTermElapse = TimeSpan.FromHours(8.0); m_LongTermElapse = TimeSpan.FromHours(40.0); m_JusticeProtectors = new List(); m_GuildRank = RankDefinition.Lowest; m_ChampionTitles = new ChampionTitleInfo(); } public override bool MutateSpeech(List hears, ref string text, ref object context) { if (Alive) { return false; } if (Skills[SkillName.SpiritSpeak].Value >= 100.0) { return false; } for (int i = 0; i < hears.Count; ++i) { Mobile m = hears[i]; if (m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0) { return false; } } return base.MutateSpeech(hears, ref text, ref context); } public override void DoSpeech(string text, int[] keywords, MessageType type, int hue) { if (type == MessageType.Guild || type == MessageType.Alliance) { Guild g = Guild as Guild; if (g == null) { SendLocalizedMessage(1063142); // You are not in a guild! } else if (type == MessageType.Alliance) { if (g.Alliance != null && g.Alliance.IsMember(g)) { //g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", Name, text ); g.Alliance.AllianceChat(this, text); SendToStaffMessage(this, "[Alliance]: {0}", text); m_AllianceMessageHue = hue; } else { SendLocalizedMessage(1071020); // You are not in an alliance! } } else //Type == MessageType.Guild { m_GuildMessageHue = hue; g.GuildChat(this, text); SendToStaffMessage(this, "[Guild]: {0}", text); } } else { base.DoSpeech(text, keywords, type, hue); } } private static void SendToStaffMessage(Mobile from, string text) { Packet p = null; foreach (NetState ns in from.GetClientsInRange(8)) { Mobile mob = ns.Mobile; if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel) { if (p == null) { p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text)); } ns.Send(p); } } Packet.Release(p); } private static void SendToStaffMessage(Mobile from, string format, params object[] args) { SendToStaffMessage(from, string.Format(format, args)); } #region Poison public override void OnCured(Mobile from, Poison oldPoison) { BuffInfo.RemoveBuff(this, BuffIcon.Poison); } public override ApplyPoisonResult ApplyPoison(Mobile from, Poison poison) { if (!Alive || poison == null) { return ApplyPoisonResult.Immune; } //Skill Masteries if (ResilienceSpell.UnderEffects(this) && 0.25 > Utility.RandomDouble()) { return ApplyPoisonResult.Immune; } if (EvilOmenSpell.TryEndEffect(this)) { poison = PoisonImpl.IncreaseLevel(poison); } //Skill Masteries if ((Poison == null || Poison.Level < poison.Level) && ToleranceSpell.OnPoisonApplied(this)) { poison = PoisonImpl.DecreaseLevel(poison); if (poison == null || poison.Level <= 0) { PrivateOverheadMessage(MessageType.Regular, 0x3F, 1053092, NetState); // * You feel yourself resisting the effects of the poison * return ApplyPoisonResult.Immune; } } ApplyPoisonResult result = base.ApplyPoison(from, poison); if (from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer) { (PoisonTimer as PoisonImpl.PoisonTimer).From = from; } return result; } public override bool CheckPoisonImmunity(Mobile from, Poison poison) { if (Young) { return true; } return base.CheckPoisonImmunity(from, poison); } public override void OnPoisonImmunity(Mobile from, Poison poison) { if (Young) { SendLocalizedMessage(502808); // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future. } else { base.OnPoisonImmunity(from, poison); } } #endregion public PlayerMobile(Serial s) : base(s) { Instances.Add(this); m_VisList = new List(); m_AntiMacroTable = new Hashtable(); } public List VisibilityList => m_VisList; public List PermaFlags => m_PermaFlags; public override int Luck => AosAttributes.GetValue(this, AosAttribute.Luck) + TenthAnniversarySculpture.GetLuckBonus(this); public int RealLuck { get { int facetBonus = !Siege.SiegeShard && Map == Map.Felucca ? RandomItemGenerator.FeluccaLuckBonus : 0; return Luck + FountainOfFortune.GetLuckBonus(this) + facetBonus; } } public override bool IsHarmfulCriminal(IDamageable damageable) { Mobile target = damageable as Mobile; if (Stealing.ClassicMode && target is PlayerMobile pm && pm.m_PermaFlags.Count > 0) { int noto = Notoriety.Compute(this, target); if (noto == Notoriety.Innocent) { pm.Delta(MobileDelta.Noto); } return false; } if (target is BaseCreature bc && bc.InitialInnocent && !bc.Controlled) { return false; } if (target is BaseCreature creature && creature.Controlled && creature.ControlMaster == this) { return false; } if (target is BaseCreature baseCreature && baseCreature.Summoned && baseCreature.SummonMaster == this) { return false; } return base.IsHarmfulCriminal(damageable); } public bool AntiMacroCheck(Skill skill, object obj) { if (obj == null || m_AntiMacroTable == null || IsStaff()) { return true; } Hashtable tbl = (Hashtable)m_AntiMacroTable[skill]; if (tbl == null) { m_AntiMacroTable[skill] = tbl = new Hashtable(); } CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj]; if (count != null) { if (count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow) { count.Count = 1; return true; } else { ++count.Count; if (count.Count <= SkillCheck.Allowance) { return true; } else { return false; } } } else { tbl[obj] = count = new CountAndTimeStamp(); count.Count = 1; return true; } } public BOBFilter BOBFilter => BulkOrderSystem.GetBOBFilter(this); public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 42: // upgraded quest serialization case 41: // removed PeacedUntil - no need to serialize this case 40: // Version 40, moved gauntlet points, virtua artys and TOT convert to PointsSystem case 39: // Version 39, removed ML quest save/load case 38: NextGemOfSalvationUse = reader.ReadDateTime(); goto case 37; case 37: m_ExtendedFlags = (ExtendedPlayerFlag)reader.ReadInt(); goto case 36; case 36: RewardStableSlots = reader.ReadInt(); goto case 35; case 35: // Siege Blessed Item _BlessedItem = reader.ReadItem(); goto case 34; // Version 34 - new BOD System case 34: case 33: { ExploringTheDeepQuest = (ExploringTheDeepQuestChain)reader.ReadInt(); goto case 31; } case 32: case 31: { DisplayGuildTitle = version > 31 && reader.ReadBool(); m_FameKarmaTitle = reader.ReadString(); m_PaperdollSkillTitle = reader.ReadString(); m_OverheadTitle = reader.ReadString(); m_SubtitleSkillTitle = reader.ReadString(); m_CurrentChampTitle = reader.ReadString(); m_CurrentVeteranTitle = reader.ReadInt(); goto case 30; } case 30: goto case 29; case 29: { if (version < 40) { PointsSystem.DoomGauntlet.SetPoints(this, reader.ReadDouble()); } m_SSNextSeed = reader.ReadDateTime(); m_SSSeedExpire = reader.ReadDateTime(); m_SSSeedLocation = reader.ReadPoint3D(); m_SSSeedMap = reader.ReadMap(); if (version < 30) { reader.ReadLong(); // Old m_LevelExp int points = (int)reader.ReadLong(); if (points > 0) { PointsSystem.QueensLoyalty.ConvertFromOldSystem(this, points); } reader.ReadInt(); // Old m_Level reader.ReadString(); // Old m_ExpTitle } if (version < 40) { PointsSystem.VirtueArtifacts.SetPoints(this, reader.ReadInt()); } if (version < 39) { List quests = QuestReader.Quests(reader, this); Dictionary dic = QuestReader.Chains(reader); if (quests != null && quests.Count > 0) MondainQuestData.QuestData[this] = quests; if (dic != null && dic.Count > 0) MondainQuestData.ChainData[this] = dic; } m_Collections = new Dictionary(); m_RewardTitles = new List(); for (int i = reader.ReadInt(); i > 0; i--) { m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt()); } for (int i = reader.ReadInt(); i > 0; i--) { m_RewardTitles.Add(QuestReader.Object(reader)); } m_SelectedTitle = reader.ReadInt(); goto case 28; } case 28: { if (version < 41) { reader.ReadDateTime(); } goto case 27; } case 27: { m_AnkhNextUse = reader.ReadDateTime(); goto case 26; } case 26: { m_AutoStabled = reader.ReadStrongMobileList(); goto case 25; } case 25: { int recipeCount = reader.ReadInt(); if (recipeCount > 0) { m_AcquiredRecipes = new Dictionary(); for (int i = 0; i < recipeCount; i++) { int r = reader.ReadInt(); if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed { m_AcquiredRecipes.Add(r, true); } } } goto case 24; } case 24: { m_LastHonorLoss = reader.ReadDeltaTime(); goto case 23; } case 23: { m_ChampionTitles = new ChampionTitleInfo(reader); goto case 22; } case 22: { m_LastValorLoss = reader.ReadDateTime(); goto case 21; } case 21: { if (version < 40) { PointsSystem.TreasuresOfTokuno.Convert(this, reader.ReadEncodedInt(), reader.ReadInt()); } goto case 20; } case 20: { m_AllianceMessageHue = reader.ReadEncodedInt(); m_GuildMessageHue = reader.ReadEncodedInt(); goto case 19; } case 19: { int rank = reader.ReadEncodedInt(); int maxRank = RankDefinition.Ranks.Length - 1; if (rank > maxRank) { rank = maxRank; } m_GuildRank = RankDefinition.Ranks[rank]; m_LastOnline = reader.ReadDateTime(); goto case 18; } case 18: { m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt(); goto case 17; } case 17: // changed how DoneQuests is serialized case 16: { m_Quest = QuestSerializer.DeserializeQuest(reader); if (m_Quest != null) { m_Quest.From = this; } int count = reader.ReadEncodedInt(); if (count > 0) { m_DoneQuests = new List(); for (int i = 0; i < count; ++i) { Type questType; if (version >= 42) questType = reader.ReadObjectType(); else questType = QuestSerializer.ReadQuestType(reader); DateTime restartTime; if (version < 17) { restartTime = DateTime.MaxValue; } else { restartTime = reader.ReadDateTime(); } m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime)); } } m_Profession = reader.ReadEncodedInt(); goto case 15; } case 15: { m_LastCompassionLoss = reader.ReadDeltaTime(); goto case 14; } case 14: { m_CompassionGains = reader.ReadEncodedInt(); if (m_CompassionGains > 0) { m_NextCompassionDay = reader.ReadDeltaTime(); } goto case 13; } case 13: // just removed m_PayedInsurance list case 12: { if (version < 34) BulkOrderSystem.SetBOBFilter(this, new BOBFilter(reader)); goto case 11; } case 11: { if (version < 13) { List payed = reader.ReadStrongItemList(); for (int i = 0; i < payed.Count; ++i) { payed[i].PayedInsurance = true; } } goto case 10; } case 10: { if (reader.ReadBool()) { m_HairModID = reader.ReadInt(); m_HairModHue = reader.ReadInt(); m_BeardModID = reader.ReadInt(); m_BeardModHue = reader.ReadInt(); } goto case 9; } case 9: { SavagePaintExpiration = reader.ReadTimeSpan(); if (SavagePaintExpiration > TimeSpan.Zero) { BodyMod = (Female ? 184 : 183); HueMod = 0; } goto case 8; } case 8: { m_NpcGuild = (NpcGuild)reader.ReadInt(); m_NpcGuildJoinTime = reader.ReadDateTime(); m_NpcGuildGameTime = reader.ReadTimeSpan(); goto case 7; } case 7: { m_PermaFlags = reader.ReadStrongMobileList(); goto case 6; } case 6: { if (version < 34) reader.ReadTimeSpan(); goto case 5; } case 5: { if (version < 34) reader.ReadTimeSpan(); goto case 4; } case 4: { m_LastJusticeLoss = reader.ReadDeltaTime(); m_JusticeProtectors = reader.ReadStrongMobileList(); goto case 3; } case 3: { m_LastSacrificeGain = reader.ReadDeltaTime(); m_LastSacrificeLoss = reader.ReadDeltaTime(); m_AvailableResurrects = reader.ReadInt(); goto case 2; } case 2: { m_Flags = (PlayerFlag)reader.ReadInt(); goto case 1; } case 1: { m_LongTermElapse = reader.ReadTimeSpan(); m_ShortTermElapse = reader.ReadTimeSpan(); m_GameTime = reader.ReadTimeSpan(); goto case 0; } case 0: { if (version < 26) { m_AutoStabled = new List(); } break; } } if (version < 29) { m_SSNextSeed = m_SSSeedExpire = DateTime.UtcNow; m_SSSeedLocation = Point3D.Zero; } if (m_RecentlyReported == null) { m_RecentlyReported = new List(); } #region Mondain's Legacy if (m_DoneQuests == null) { m_DoneQuests = new List(); } if (m_Collections == null) { m_Collections = new Dictionary(); } if (m_RewardTitles == null) { m_RewardTitles = new List(); } #endregion // Professions weren't verified on 1.0 RC0 if (!CharacterCreation.VerifyProfession(m_Profession)) { m_Profession = 0; } if (m_PermaFlags == null) { m_PermaFlags = new List(); } if (m_JusticeProtectors == null) { m_JusticeProtectors = new List(); } if (m_GuildRank == null) { m_GuildRank = RankDefinition.Member; //Default to member if going from older version to new version (only time it should be null) } if (m_LastOnline == DateTime.MinValue && Account != null) { m_LastOnline = ((Account)Account).LastLogin; } if (m_ChampionTitles == null) { m_ChampionTitles = new ChampionTitleInfo(); } List list = Stabled; for (int i = 0; i < list.Count; ++i) { BaseCreature bc = list[i] as BaseCreature; if (bc != null) { bc.IsStabled = true; bc.StabledBy = this; } } CheckAtrophies(this); if (Hidden) //Hiding is the only buff where it has an effect that's serialized. { AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); } if (_BlessedItem != null) { Timer.DelayCall( b => { if (_BlessedItem == b && b.RootParent != this) { _BlessedItem = null; } }, _BlessedItem); } } public override void Serialize(GenericWriter writer) { //cleanup our anti-macro table foreach (Hashtable t in m_AntiMacroTable.Values) { ArrayList remove = new ArrayList(); foreach (CountAndTimeStamp time in t.Values) { if (time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow) { remove.Add(time); } } for (int i = 0; i < remove.Count; ++i) { t.Remove(remove[i]); } } CheckKillDecay(); CheckAtrophies(this); base.Serialize(writer); writer.Write(42); // version writer.Write(NextGemOfSalvationUse); writer.Write((int)m_ExtendedFlags); writer.Write(RewardStableSlots); if (_BlessedItem != null && _BlessedItem.RootParent != this) { _BlessedItem = null; } writer.Write(_BlessedItem); writer.Write((int)ExploringTheDeepQuest); // Version 31/32 Titles writer.Write(DisplayGuildTitle); writer.Write(m_FameKarmaTitle); writer.Write(m_PaperdollSkillTitle); writer.Write(m_OverheadTitle); writer.Write(m_SubtitleSkillTitle); writer.Write(m_CurrentChampTitle); writer.Write(m_CurrentVeteranTitle); // Version 30 open to take out old Queens Loyalty Info #region Plant System writer.Write(m_SSNextSeed); writer.Write(m_SSSeedExpire); writer.Write(m_SSSeedLocation); writer.Write(m_SSSeedMap); #endregion #region Mondain's Legacy if (m_Collections == null) { writer.Write(0); } else { writer.Write(m_Collections.Count); foreach (KeyValuePair pair in m_Collections) { writer.Write((int)pair.Key); writer.Write(pair.Value); } } if (m_RewardTitles == null) { writer.Write(0); } else { writer.Write(m_RewardTitles.Count); for (int i = 0; i < m_RewardTitles.Count; i++) { QuestWriter.Object(writer, m_RewardTitles[i]); } } writer.Write(m_SelectedTitle); #endregion // Version 28 writer.Write(m_AnkhNextUse); writer.Write(m_AutoStabled, true); if (m_AcquiredRecipes == null) { writer.Write(0); } else { writer.Write(m_AcquiredRecipes.Count); foreach (KeyValuePair kvp in m_AcquiredRecipes) { writer.Write(kvp.Key); writer.Write(kvp.Value); } } writer.WriteDeltaTime(m_LastHonorLoss); ChampionTitleInfo.Serialize(writer, m_ChampionTitles); writer.Write(m_LastValorLoss); writer.WriteEncodedInt(m_AllianceMessageHue); writer.WriteEncodedInt(m_GuildMessageHue); writer.WriteEncodedInt(m_GuildRank.Rank); writer.Write(m_LastOnline); writer.WriteEncodedInt((int)m_SolenFriendship); QuestSerializer.Serialize(m_Quest, writer); if (m_DoneQuests == null) { writer.WriteEncodedInt(0); } else { writer.WriteEncodedInt(m_DoneQuests.Count); for (int i = 0; i < m_DoneQuests.Count; ++i) { QuestRestartInfo restartInfo = m_DoneQuests[i]; writer.WriteObjectType(restartInfo.QuestType); writer.Write(restartInfo.RestartTime); } } writer.WriteEncodedInt(m_Profession); writer.WriteDeltaTime(m_LastCompassionLoss); writer.WriteEncodedInt(m_CompassionGains); if (m_CompassionGains > 0) { writer.WriteDeltaTime(m_NextCompassionDay); } bool useMods = (m_HairModID != -1 || m_BeardModID != -1); writer.Write(useMods); if (useMods) { writer.Write(m_HairModID); writer.Write(m_HairModHue); writer.Write(m_BeardModID); writer.Write(m_BeardModHue); } writer.Write(SavagePaintExpiration); writer.Write((int)m_NpcGuild); writer.Write(m_NpcGuildJoinTime); writer.Write(m_NpcGuildGameTime); writer.Write(m_PermaFlags, true); writer.WriteDeltaTime(m_LastJusticeLoss); writer.Write(m_JusticeProtectors, true); writer.WriteDeltaTime(m_LastSacrificeGain); writer.WriteDeltaTime(m_LastSacrificeLoss); writer.Write(m_AvailableResurrects); writer.Write((int)m_Flags); writer.Write(m_LongTermElapse); writer.Write(m_ShortTermElapse); writer.Write(GameTime); } public static void CheckAtrophies(Mobile m) { SacrificeVirtue.CheckAtrophy(m); JusticeVirtue.CheckAtrophy(m); CompassionVirtue.CheckAtrophy(m); ValorVirtue.CheckAtrophy(m); if (m is PlayerMobile pm) { ChampionTitleInfo.CheckAtrophy(pm); } } public void CheckKillDecay() { if (m_ShortTermElapse < GameTime) { m_ShortTermElapse += TimeSpan.FromHours(8); if (ShortTermMurders > 0) { --ShortTermMurders; } } if (m_LongTermElapse < GameTime) { m_LongTermElapse += TimeSpan.FromHours(40); if (Kills > 0) { --Kills; } } } public void ResetKillTime() { m_ShortTermElapse = GameTime + TimeSpan.FromHours(8); m_LongTermElapse = GameTime + TimeSpan.FromHours(40); } [CommandProperty(AccessLevel.GameMaster)] public DateTime SessionStart => m_SessionStart; [CommandProperty(AccessLevel.GameMaster)] public TimeSpan GameTime { get { if (NetState != null) { return m_GameTime + (DateTime.UtcNow - m_SessionStart); } else { return m_GameTime; } } } public override bool CanSee(Mobile m) { if (m is IConditionalVisibility && !((IConditionalVisibility)m).CanBeSeenBy(this)) return false; if (m is CharacterStatue statue) { statue.OnRequestedAnimation(this); } if (m is PlayerMobile pm && pm.m_VisList.Contains(this)) { return true; } return base.CanSee(m); } public override bool CanSee(Item item) { if (item is IConditionalVisibility vis && !vis.CanBeSeenBy(this)) return false; if (m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer(this, item)) { return false; } else if (AccessLevel == AccessLevel.Player) { Region r = item.GetRegion(); if (r is BaseRegion region && !region.CanSee(this, item)) { return false; } } return base.CanSee(item); } public override void OnAfterDelete() { base.OnAfterDelete(); Instances.Remove(this); BaseHouse.HandleDeletion(this); DisguiseTimers.RemoveTimer(this); } public delegate void PlayerPropertiesEventHandler(PlayerPropertiesEventArgs e); public static event PlayerPropertiesEventHandler PlayerProperties; public class PlayerPropertiesEventArgs : EventArgs { public PlayerMobile Player = null; public ObjectPropertyList PropertyList = null; public PlayerPropertiesEventArgs(PlayerMobile player, ObjectPropertyList list) { Player = player; PropertyList = list; } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); Engines.JollyRoger.JollyRogerData.DisplayTitle(this, list); if (m_SubtitleSkillTitle != null) list.Add(1042971, m_SubtitleSkillTitle); if (m_CurrentVeteranTitle > 0) list.Add(m_CurrentVeteranTitle); if (m_RewardTitles != null && m_SelectedTitle > -1) { if (m_SelectedTitle < m_RewardTitles.Count) { if (m_RewardTitles[m_SelectedTitle] is int) { string cust = null; if ((int)m_RewardTitles[m_SelectedTitle] == 1154017 && CityLoyaltySystem.HasCustomTitle(this, out cust)) { list.Add(1154017, cust); // ~1_TITLE~ of ~2_CITY~ } else list.Add((int)m_RewardTitles[m_SelectedTitle]); } else if (m_RewardTitles[m_SelectedTitle] is string) { list.Add(1070722, (string)m_RewardTitles[m_SelectedTitle]); } } } for (int i = AllFollowers.Count - 1; i >= 0; i--) { BaseCreature c = AllFollowers[i] as BaseCreature; if (c != null && c.ControlOrder == OrderType.Guard) { list.Add(501129); // guarded break; } } if (TestCenter.Enabled) { VvVPlayerEntry entry = PointsSystem.ViceVsVirtue.GetPlayerEntry(this); list.Add(string.Format("Kills: {0} / Deaths: {1} / Assists: {2}", // no cliloc for this! entry == null ? "0" : entry.Kills.ToString(), entry == null ? "0" : entry.Deaths.ToString(), entry == null ? "0" : entry.Assists.ToString())); list.Add(1060415, AosAttributes.GetValue(this, AosAttribute.AttackChance).ToString()); // hit chance increase ~1_val~% list.Add(1060408, AosAttributes.GetValue(this, AosAttribute.DefendChance).ToString()); // defense chance increase ~1_val~% list.Add(1060486, AosAttributes.GetValue(this, AosAttribute.WeaponSpeed).ToString()); // swing speed increase ~1_val~% list.Add(1060401, AosAttributes.GetValue(this, AosAttribute.WeaponDamage).ToString()); // damage increase ~1_val~% list.Add(1060483, AosAttributes.GetValue(this, AosAttribute.SpellDamage).ToString()); // spell damage increase ~1_val~% list.Add(1060433, AosAttributes.GetValue(this, AosAttribute.LowerManaCost).ToString()); // lower mana cost } if (PlayerProperties != null) { PlayerProperties(new PlayerPropertiesEventArgs(this, list)); } } protected override bool OnMove(Direction d) { if (Party != null && NetState != null) { Waypoints.UpdateToParty(this); } if (IsStaff()) { return true; } if (Hidden && DesignContext.Find(this) == null) //Hidden & NOT customizing a house { if (!Mounted && Skills.Stealth.Value >= 25.0) { bool running = (d & Direction.Running) != 0; if (running) { if ((AllowedStealthSteps -= 2) <= 0) { RevealingAction(); } } else if (AllowedStealthSteps-- <= 0) { Stealth.OnUse(this); } } else { RevealingAction(); } } if (InvisibilityPotion.HasTimer(this)) { InvisibilityPotion.Iterrupt(this); } return true; } public bool BedrollLogout { get; set; } public bool BlanketOfDarknessLogout { get; set; } [CommandProperty(AccessLevel.GameMaster)] public override bool Paralyzed { get { return base.Paralyzed; } set { base.Paralyzed = value; if (value) { AddBuff(new BuffInfo(BuffIcon.Paralyze, 1075827)); //Paralyze/You are frozen and can not move } else { RemoveBuff(BuffIcon.Paralyze); } } } #region Quests private QuestSystem m_Quest; private List m_DoneQuests; private SolenFriendship m_SolenFriendship; public QuestSystem Quest { get { return m_Quest; } set { m_Quest = value; } } public List DoneQuests { get { return m_DoneQuests; } set { m_DoneQuests = value; } } [CommandProperty(AccessLevel.GameMaster)] public SolenFriendship SolenFriendship { get { return m_SolenFriendship; } set { m_SolenFriendship = value; } } #endregion #region Mondain's Legacy public List Quests => MondainQuestData.GetQuests(this); public Dictionary Chains => MondainQuestData.GetChains(this); [CommandProperty(AccessLevel.GameMaster)] public bool Peaced => PeacedUntil > DateTime.UtcNow; private Dictionary m_Collections; private List m_RewardTitles; private int m_SelectedTitle; public Dictionary Collections => m_Collections; public List RewardTitles => m_RewardTitles; public int SelectedTitle => m_SelectedTitle; public bool RemoveRewardTitle(object o, bool silent) { if (m_RewardTitles.Contains(o)) { int i = m_RewardTitles.IndexOf(o); if (i == m_SelectedTitle) SelectRewardTitle(-1, silent); else if (i > m_SelectedTitle) SelectRewardTitle(m_SelectedTitle - 1, silent); m_RewardTitles.Remove(o); return true; } return false; } public int GetCollectionPoints(Collection collection) { if (m_Collections == null) { m_Collections = new Dictionary(); } int points = 0; if (m_Collections.ContainsKey(collection)) { m_Collections.TryGetValue(collection, out points); } return points; } public void AddCollectionPoints(Collection collection, int points) { if (m_Collections == null) { m_Collections = new Dictionary(); } if (m_Collections.ContainsKey(collection)) { m_Collections[collection] += points; } else { m_Collections.Add(collection, points); } } public void SelectRewardTitle(int num, bool silent = false) { if (num == -1) { m_SelectedTitle = num; if (!silent) SendLocalizedMessage(1074010); // You elect to hide your Reward Title. } else if (num < m_RewardTitles.Count && num >= -1) { if (m_SelectedTitle != num) { m_SelectedTitle = num; if (m_RewardTitles[num] is int && !silent) { SendLocalizedMessage(1074008, "#" + (int)m_RewardTitles[num]); // You change your Reward Title to "~1_TITLE~". } else if (m_RewardTitles[num] is string && !silent) { SendLocalizedMessage(1074008, (string)m_RewardTitles[num]); // You change your Reward Title to "~1_TITLE~". } } else if (!silent) { SendLocalizedMessage(1074009); // You decide to leave your title as it is. } } InvalidateProperties(); } public bool AddRewardTitle(object title) { if (m_RewardTitles == null) { m_RewardTitles = new List(); } if (title != null && !m_RewardTitles.Contains(title)) { m_RewardTitles.Add(title); InvalidateProperties(); return true; } return false; } public void ShowChangeTitle() { SendGump(new SelectTitleGump(this, m_SelectedTitle)); } #endregion #region Titles private string m_FameKarmaTitle; private string m_PaperdollSkillTitle; private string m_SubtitleSkillTitle; private string m_CurrentChampTitle; private string m_OverheadTitle; private int m_CurrentVeteranTitle; public string FameKarmaTitle { get { return m_FameKarmaTitle; } set { m_FameKarmaTitle = value; InvalidateProperties(); } } public string PaperdollSkillTitle { get { return m_PaperdollSkillTitle; } set { m_PaperdollSkillTitle = value; InvalidateProperties(); } } public string SubtitleSkillTitle { get { return m_SubtitleSkillTitle; } set { m_SubtitleSkillTitle = value; InvalidateProperties(); } } public string CurrentChampTitle { get { return m_CurrentChampTitle; } set { m_CurrentChampTitle = value; InvalidateProperties(); } } public string OverheadTitle { get { return m_OverheadTitle; } set { m_OverheadTitle = value; InvalidateProperties(); } } public int CurrentVeteranTitle { get { return m_CurrentVeteranTitle; } set { m_CurrentVeteranTitle = value; InvalidateProperties(); } } public override bool ShowAccessTitle { get { switch (AccessLevel) { case AccessLevel.VIP: case AccessLevel.Counselor: case AccessLevel.GameMaster: case AccessLevel.Seer: return true; } return false; } } public override void AddNameProperties(ObjectPropertyList list) { string prefix = ""; if (ShowFameTitle && Fame >= 10000) { prefix = Female ? "Lady" : "Lord"; } string suffix = ""; if (PropertyTitle && !string.IsNullOrEmpty(Title)) { suffix = Title; } BaseGuild guild = Guild; bool vvv = ViceVsVirtueSystem.IsVvV(this) && (ViceVsVirtueSystem.EnhancedRules || Map == ViceVsVirtueSystem.Facet); if (m_OverheadTitle != null) { if (vvv) { suffix = "[VvV]"; } else { int loc = Utility.ToInt32(m_OverheadTitle); if (loc > 0) { if (CityLoyaltySystem.ApplyCityTitle(this, list, prefix, loc)) return; } else if (suffix.Length > 0) { suffix = string.Format("{0} {1}", suffix, m_OverheadTitle); } else { suffix = string.Format("{0}", m_OverheadTitle); } } } else if (guild != null && DisplayGuildAbbr) { if (vvv) { suffix = string.Format("[{0}] [VvV]", Utility.FixHtml(guild.Abbreviation)); } else if (suffix.Length > 0) { suffix = string.Format("{0} [{1}]", suffix, Utility.FixHtml(guild.Abbreviation)); } else { suffix = string.Format("[{0}]", Utility.FixHtml(guild.Abbreviation)); } } else if (vvv) { suffix = "[VvV]"; } suffix = ApplyNameSuffix(suffix); string name = Name; list.Add(1050045, "{0} \t{1}\t {2}", prefix, name, suffix); // ~1_PREFIX~~2_NAME~~3_SUFFIX~ if (guild != null && DisplayGuildTitle) { string title = GuildTitle; if (title == null) { title = ""; } else { title = title.Trim(); } if (title.Length > 0) { list.Add("{0}, {1}", Utility.FixHtml(title), Utility.FixHtml(guild.Name)); } } } public override void OnAfterNameChange(string oldName, string newName) { if (m_FameKarmaTitle != null) { FameKarmaTitle = FameKarmaTitle.Replace(oldName, newName); } } #endregion public override void OnKillsChange(int oldValue) { if (Young && Kills > oldValue) { Account acc = Account as Account; if (acc != null) { acc.RemoveYoungStatus(0); } } } public override void OnKarmaChange(int oldValue) { EpiphanyHelper.OnKarmaChange(this); } public override void OnSkillChange(SkillName skill, double oldBase) { if (skill != SkillName.Alchemy && Skills.CurrentMastery == skill && Skills[skill].Value < MasteryInfo.MinSkillRequirement) { //SendLocalizedMessage(1156236, String.Format("{0}\t{1}", MasteryInfo.MinSkillRequirement.ToString(), Skills[skill].Info.Name)); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that mastery. SkillName mastery = Skills.CurrentMastery; Skills.CurrentMastery = SkillName.Alchemy; MasteryInfo.OnMasteryChanged(this, mastery); } TransformContext context = TransformationSpellHelper.GetContext(this); if (context != null) { TransformationSpellHelper.CheckCastSkill(this, context); } } public override void OnAccessLevelChanged(AccessLevel oldLevel) { if (IsPlayer()) { IgnoreMobiles = TransformationSpellHelper.UnderTransformation(this, typeof(WraithFormSpell)); } else { IgnoreMobiles = true; } } public override void OnDelete() { Instances.Remove(this); if (m_ReceivedHonorContext != null) { m_ReceivedHonorContext.Cancel(); } if (m_SentHonorContext != null) { m_SentHonorContext.Cancel(); } } #region Fastwalk Prevention private static readonly bool FastwalkPrevention = true; // Is fastwalk prevention enabled? private static readonly int FastwalkThreshold = 400; // Fastwalk prevention will become active after 0.4 seconds private long m_NextMovementTime; private bool m_HasMoved; public long NextMovementTime => m_NextMovementTime; public virtual bool UsesFastwalkPrevention => IsPlayer(); public override int ComputeMovementSpeed(Direction dir, bool checkTurning) { if (checkTurning && (dir & Direction.Mask) != (Direction & Direction.Mask)) { return RunMount; // We are NOT actually moving (just a direction change) } bool running = ((dir & Direction.Running) != 0); bool onHorse = Mount != null || Flying; AnimalFormContext animalContext = AnimalForm.GetContext(this); if (onHorse || (animalContext != null && animalContext.SpeedBoost)) { return (running ? RunMount : WalkMount); } return (running ? RunFoot : WalkFoot); } public static bool MovementThrottle_Callback(NetState ns, out bool drop) { drop = false; PlayerMobile pm = ns.Mobile as PlayerMobile; if (pm == null || !pm.UsesFastwalkPrevention) { return true; } if (!pm.m_HasMoved) { // has not yet moved pm.m_NextMovementTime = Core.TickCount; pm.m_HasMoved = true; return true; } long ts = pm.m_NextMovementTime - Core.TickCount; if (ts < 0) { // been a while since we've last moved pm.m_NextMovementTime = Core.TickCount; return true; } return (ts < FastwalkThreshold); } #endregion #region Hair and beard mods private int m_HairModID = -1, m_HairModHue; private int m_BeardModID = -1, m_BeardModHue; public void SetHairMods(int hairID, int beardID) { if (hairID == -1) { InternalRestoreHair(true, ref m_HairModID, ref m_HairModHue); } else if (hairID != -2) { InternalChangeHair(true, hairID, ref m_HairModID, ref m_HairModHue); } if (beardID == -1) { InternalRestoreHair(false, ref m_BeardModID, ref m_BeardModHue); } else if (beardID != -2) { InternalChangeHair(false, beardID, ref m_BeardModID, ref m_BeardModHue); } } private void CreateHair(bool hair, int id, int hue) { if (hair) { //TODO Verification? HairItemID = id; HairHue = hue; } else { FacialHairItemID = id; FacialHairHue = hue; } } private void InternalRestoreHair(bool hair, ref int id, ref int hue) { if (id == -1) { return; } if (hair) { HairItemID = 0; } else { FacialHairItemID = 0; } //if( id != 0 ) CreateHair(hair, id, hue); id = -1; hue = 0; } private void InternalChangeHair(bool hair, int id, ref int storeID, ref int storeHue) { if (storeID == -1) { storeID = hair ? HairItemID : FacialHairItemID; storeHue = hair ? HairHue : FacialHairHue; } CreateHair(hair, id, 0); } #endregion #region Virtues private DateTime m_LastSacrificeGain; private DateTime m_LastSacrificeLoss; private int m_AvailableResurrects; public DateTime LastSacrificeGain { get { return m_LastSacrificeGain; } set { m_LastSacrificeGain = value; } } public DateTime LastSacrificeLoss { get { return m_LastSacrificeLoss; } set { m_LastSacrificeLoss = value; } } [CommandProperty(AccessLevel.GameMaster)] public int AvailableResurrects { get { return m_AvailableResurrects; } set { m_AvailableResurrects = value; } } private DateTime m_NextJustAward; private DateTime m_LastJusticeLoss; private List m_JusticeProtectors; public DateTime LastJusticeLoss { get { return m_LastJusticeLoss; } set { m_LastJusticeLoss = value; } } public List JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } } private DateTime m_LastCompassionLoss; private DateTime m_NextCompassionDay; private int m_CompassionGains; public DateTime LastCompassionLoss { get { return m_LastCompassionLoss; } set { m_LastCompassionLoss = value; } } public DateTime NextCompassionDay { get { return m_NextCompassionDay; } set { m_NextCompassionDay = value; } } public int CompassionGains { get { return m_CompassionGains; } set { m_CompassionGains = value; } } private DateTime m_LastValorLoss; public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } } private DateTime m_LastHonorLoss; private HonorContext m_ReceivedHonorContext; private HonorContext m_SentHonorContext; public DateTime m_hontime; public DateTime LastHonorLoss { get { return m_LastHonorLoss; } set { m_LastHonorLoss = value; } } public DateTime LastHonorUse { get; set; } public bool HonorActive { get; set; } public HonorContext ReceivedHonorContext { get { return m_ReceivedHonorContext; } set { m_ReceivedHonorContext = value; } } public HonorContext SentHonorContext { get { return m_SentHonorContext; } set { m_SentHonorContext = value; } } #endregion #region Young system [CommandProperty(AccessLevel.GameMaster)] public bool Young { get { return GetFlag(PlayerFlag.Young); } set { SetFlag(PlayerFlag.Young, value); InvalidateProperties(); } } public override string ApplyNameSuffix(string suffix) { if (Young) { if (suffix.Length == 0) { suffix = "(Young)"; } else { suffix = string.Concat(suffix, " (Young)"); } } return base.ApplyNameSuffix(suffix); } public override TimeSpan GetLogoutDelay() { if (Young || BedrollLogout || BlanketOfDarknessLogout || TestCenter.Enabled) { return TimeSpan.Zero; } return base.GetLogoutDelay(); } private DateTime m_LastYoungMessage = DateTime.MinValue; public bool CheckYoungProtection(Mobile from) { if (!Young) { return false; } if (Region is BaseRegion && !((BaseRegion)Region).YoungProtected) { return false; } if (from is BaseCreature creature && creature.IgnoreYoungProtection) { return false; } if (Quest != null && Quest.IgnoreYoungProtection(from)) { return false; } if (DateTime.UtcNow - m_LastYoungMessage > TimeSpan.FromMinutes(1.0)) { m_LastYoungMessage = DateTime.UtcNow; SendLocalizedMessage(1019067); // A monster looks at you menacingly but does not attack. You would be under attack now if not for your status as a new citizen of Britannia. } return true; } private DateTime m_LastYoungHeal = DateTime.MinValue; public bool CheckYoungHealTime() { if (DateTime.UtcNow - m_LastYoungHeal > TimeSpan.FromMinutes(5.0)) { m_LastYoungHeal = DateTime.UtcNow; return true; } return false; } private static readonly Point3D[] m_TrammelDeathDestinations = new[] { new Point3D(1481, 1612, 20), new Point3D(2708, 2153, 0), new Point3D(2249, 1230, 0), new Point3D(5197, 3994, 37), new Point3D(1412, 3793, 0), new Point3D(3688, 2232, 20), new Point3D(2578, 604, 0), new Point3D(4397, 1089, 0), new Point3D(5741, 3218, -2), new Point3D(2996, 3441, 15), new Point3D(624, 2225, 0), new Point3D(1916, 2814, 0), new Point3D(2929, 854, 0), new Point3D(545, 967, 0), new Point3D(3469, 2559, 36) }; private static readonly Point3D[] m_IlshenarDeathDestinations = new[] { new Point3D(1216, 468, -13), new Point3D(723, 1367, -60), new Point3D(745, 725, -28), new Point3D(281, 1017, 0), new Point3D(986, 1011, -32), new Point3D(1175, 1287, -30), new Point3D(1533, 1341, -3), new Point3D(529, 217, -44), new Point3D(1722, 219, 96) }; private static readonly Point3D[] m_MalasDeathDestinations = new[] {new Point3D(2079, 1376, -70), new Point3D(944, 519, -71)}; private static readonly Point3D[] m_TokunoDeathDestinations = new[] {new Point3D(1166, 801, 27), new Point3D(782, 1228, 25), new Point3D(268, 624, 15)}; public bool YoungDeathTeleport() { if (Region.IsPartOf() || Region.IsPartOf("Samurai start location") || Region.IsPartOf("Ninja start location") || Region.IsPartOf("Ninja cave")) { return false; } Point3D loc; Map map; DungeonRegion dungeon = (DungeonRegion)Region.GetRegion(typeof(DungeonRegion)); if (dungeon != null && dungeon.EntranceLocation != Point3D.Zero) { loc = dungeon.EntranceLocation; map = dungeon.EntranceMap; } else { loc = Location; map = Map; } Point3D[] list; if (map == Map.Trammel) { list = m_TrammelDeathDestinations; } else if (map == Map.Ilshenar) { list = m_IlshenarDeathDestinations; } else if (map == Map.Malas) { list = m_MalasDeathDestinations; } else if (map == Map.Tokuno) { list = m_TokunoDeathDestinations; } else { return false; } Point3D dest = Point3D.Zero; int sqDistance = int.MaxValue; for (int i = 0; i < list.Length; i++) { Point3D curDest = list[i]; int width = loc.X - curDest.X; int height = loc.Y - curDest.Y; int curSqDistance = width * width + height * height; if (curSqDistance < sqDistance) { dest = curDest; sqDistance = curSqDistance; } } MoveToWorld(dest, map); return true; } private void SendYoungDeathNotice() { SendGump(new YoungDeathNotice()); } #endregion #region Speech private SpeechLog m_SpeechLog; private bool m_TempSquelched; public SpeechLog SpeechLog => m_SpeechLog; [CommandProperty(AccessLevel.Administrator)] public bool TempSquelched { get { return m_TempSquelched; } set { m_TempSquelched = value; } } public override void OnSpeech(SpeechEventArgs e) { if (SpeechLog.Enabled && NetState != null) { if (m_SpeechLog == null) { m_SpeechLog = new SpeechLog(); } m_SpeechLog.Add(e.Mobile, e.Speech); } } public override void OnSaid(SpeechEventArgs e) { if (m_TempSquelched) { SendLocalizedMessage(500168); // You can not say anything, you have been muted. e.Blocked = true; } else { base.OnSaid(e); } } #endregion #region Champion Titles [CommandProperty(AccessLevel.GameMaster)] public bool DisplayChampionTitle { get { return GetFlag(PlayerFlag.DisplayChampionTitle); } set { SetFlag(PlayerFlag.DisplayChampionTitle, value); } } private ChampionTitleInfo m_ChampionTitles; [CommandProperty(AccessLevel.GameMaster)] public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } } [PropertyObject] public class ChampionTitleInfo { public static TimeSpan LossDelay = TimeSpan.FromDays(1.0); public const int LossAmount = 90; private class TitleInfo { private int m_Value; private DateTime m_LastDecay; public int Value { get { return m_Value; } set { m_Value = value; } } public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } } public TitleInfo() { } public TitleInfo(GenericReader reader) { int version = reader.ReadEncodedInt(); switch (version) { case 0: { m_Value = reader.ReadEncodedInt(); m_LastDecay = reader.ReadDateTime(); break; } } } public static void Serialize(GenericWriter writer, TitleInfo info) { writer.WriteEncodedInt(0); // version writer.WriteEncodedInt(info.m_Value); writer.Write(info.m_LastDecay); } } private TitleInfo[] m_Values; private int m_Harrower; //Harrower titles do NOT decay public int GetValue(ChampionSpawnType type) { return GetValue((int)type); } public void SetValue(ChampionSpawnType type, int value) { SetValue((int)type, value); } public void Award(ChampionSpawnType type, int value) { Award((int)type, value); } public int GetValue(int index) { if (m_Values == null || index < 0 || index >= m_Values.Length) { return 0; } if (m_Values[index] == null) { m_Values[index] = new TitleInfo(); } return m_Values[index].Value; } public DateTime GetLastDecay(int index) { if (m_Values == null || index < 0 || index >= m_Values.Length) { return DateTime.MinValue; } if (m_Values[index] == null) { m_Values[index] = new TitleInfo(); } return m_Values[index].LastDecay; } public void SetValue(int index, int value) { if (m_Values == null) { m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length]; } if (value < 0) { value = 0; } if (index < 0 || index >= m_Values.Length) { return; } if (m_Values[index] == null) { m_Values[index] = new TitleInfo(); } m_Values[index].Value = value; } public void Award(int index, int value) { if (m_Values == null) { m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length]; } if (index < 0 || index >= m_Values.Length || value <= 0) { return; } if (m_Values[index] == null) { m_Values[index] = new TitleInfo(); } m_Values[index].Value += value; } public void Atrophy(int index, int value) { if (m_Values == null) { m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length]; } if (index < 0 || index >= m_Values.Length || value <= 0) { return; } if (m_Values[index] == null) { m_Values[index] = new TitleInfo(); } int before = m_Values[index].Value; if ((m_Values[index].Value - value) < 0) { m_Values[index].Value = 0; } else { m_Values[index].Value -= value; } if (before != m_Values[index].Value) { m_Values[index].LastDecay = DateTime.UtcNow; } } public override string ToString() { return "..."; } [CommandProperty(AccessLevel.GameMaster)] public int Abyss { get { return GetValue(ChampionSpawnType.Abyss); } set { SetValue(ChampionSpawnType.Abyss, value); } } [CommandProperty(AccessLevel.GameMaster)] public int Arachnid { get { return GetValue(ChampionSpawnType.Arachnid); } set { SetValue(ChampionSpawnType.Arachnid, value); } } [CommandProperty(AccessLevel.GameMaster)] public int ColdBlood { get { return GetValue(ChampionSpawnType.ColdBlood); } set { SetValue(ChampionSpawnType.ColdBlood, value); } } [CommandProperty(AccessLevel.GameMaster)] public int ForestLord { get { return GetValue(ChampionSpawnType.ForestLord); } set { SetValue(ChampionSpawnType.ForestLord, value); } } [CommandProperty(AccessLevel.GameMaster)] public int SleepingDragon { get { return GetValue(ChampionSpawnType.SleepingDragon); } set { SetValue(ChampionSpawnType.SleepingDragon, value); } } [CommandProperty(AccessLevel.GameMaster)] public int UnholyTerror { get { return GetValue(ChampionSpawnType.UnholyTerror); } set { SetValue(ChampionSpawnType.UnholyTerror, value); } } [CommandProperty(AccessLevel.GameMaster)] public int VerminHorde { get { return GetValue(ChampionSpawnType.VerminHorde); } set { SetValue(ChampionSpawnType.VerminHorde, value); } } [CommandProperty(AccessLevel.GameMaster)] public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } } #region Mondain's Legacy Peerless Champion [CommandProperty(AccessLevel.GameMaster)] public int Glade { get { return GetValue(ChampionSpawnType.Glade); } set { SetValue(ChampionSpawnType.Glade, value); } } [CommandProperty(AccessLevel.GameMaster)] public int Corrupt { get { return GetValue(ChampionSpawnType.Corrupt); } set { SetValue(ChampionSpawnType.Corrupt, value); } } #endregion public ChampionTitleInfo() { } public ChampionTitleInfo(GenericReader reader) { int version = reader.ReadEncodedInt(); switch (version) { case 0: { m_Harrower = reader.ReadEncodedInt(); int length = reader.ReadEncodedInt(); m_Values = new TitleInfo[length]; for (int i = 0; i < length; i++) { m_Values[i] = new TitleInfo(reader); } if (m_Values.Length != ChampionSpawnInfo.Table.Length) { TitleInfo[] oldValues = m_Values; m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length]; for (int i = 0; i < m_Values.Length && i < oldValues.Length; i++) { m_Values[i] = oldValues[i]; } } break; } } } public static void Serialize(GenericWriter writer, ChampionTitleInfo titles) { writer.WriteEncodedInt(0); // version writer.WriteEncodedInt(titles.m_Harrower); int length = titles.m_Values.Length; writer.WriteEncodedInt(length); for (int i = 0; i < length; i++) { if (titles.m_Values[i] == null) { titles.m_Values[i] = new TitleInfo(); } TitleInfo.Serialize(writer, titles.m_Values[i]); } } public static void CheckAtrophy(PlayerMobile pm) { ChampionTitleInfo t = pm.m_ChampionTitles; if (t == null) { return; } if (t.m_Values == null) { t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length]; } for (int i = 0; i < t.m_Values.Length; i++) { if ((t.GetLastDecay(i) + LossDelay) < DateTime.UtcNow) { t.Atrophy(i, LossAmount); } } } public static void AwardHarrowerTitle(PlayerMobile pm) //Called when killing a harrower. Will give a minimum of 1 point. { ChampionTitleInfo t = pm.m_ChampionTitles; if (t == null) { return; } if (t.m_Values == null) { t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length]; } int count = 1; for (int i = 0; i < t.m_Values.Length; i++) { if (t.m_Values[i].Value > 900) { count++; } } t.m_Harrower = Math.Max(count, t.m_Harrower); //Harrower titles never decay. } public bool HasChampionTitle(PlayerMobile pm) { if (m_Harrower > 0) return true; if (m_Values == null) return false; foreach (TitleInfo info in m_Values) { if (info.Value > 300) return true; } return false; } } #endregion #region Recipes private Dictionary m_AcquiredRecipes; public virtual bool HasRecipe(Recipe r) { if (r == null) { return false; } return HasRecipe(r.ID); } public virtual bool HasRecipe(int recipeID) { if (m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey(recipeID)) { return m_AcquiredRecipes[recipeID]; } return false; } public virtual void AcquireRecipe(Recipe r) { if (r != null) { AcquireRecipe(r.ID); } } public virtual void AcquireRecipe(int recipeID) { if (m_AcquiredRecipes == null) { m_AcquiredRecipes = new Dictionary(); } m_AcquiredRecipes[recipeID] = true; } public virtual void ResetRecipes() { m_AcquiredRecipes = null; } [CommandProperty(AccessLevel.GameMaster)] public int KnownRecipes { get { if (m_AcquiredRecipes == null) { return 0; } return m_AcquiredRecipes.Count; } } #endregion #region Buff Icons public void ResendBuffs() { if (m_BuffTable == null) { return; } NetState state = NetState; if (state != null) { foreach (BuffInfo info in m_BuffTable.Values) { state.Send(new AddBuffPacket(this, info)); } } } private Dictionary m_BuffTable; public void AddBuff(BuffInfo b) { if (b == null) { return; } RemoveBuff(b); //Check & subsequently remove the old one. if (m_BuffTable == null) { m_BuffTable = new Dictionary(); } m_BuffTable.Add(b.ID, b); NetState state = NetState; if (state != null) { state.Send(new AddBuffPacket(this, b)); } } public void RemoveBuff(BuffInfo b) { if (b == null) { return; } RemoveBuff(b.ID); } public void RemoveBuff(BuffIcon b) { if (m_BuffTable == null || !m_BuffTable.ContainsKey(b)) { return; } BuffInfo info = m_BuffTable[b]; if (info.Timer != null && info.Timer.Running) { info.Timer.Stop(); } m_BuffTable.Remove(b); NetState state = NetState; if (state != null) { state.Send(new RemoveBuffPacket(this, b)); } if (m_BuffTable.Count <= 0) { m_BuffTable = null; } } #endregion [CommandProperty(AccessLevel.GameMaster)] public ExploringTheDeepQuestChain ExploringTheDeepQuest { get; set; } public void AutoStablePets() { if (AllFollowers.Count > 0) { for (int i = m_AllFollowers.Count - 1; i >= 0; --i) { BaseCreature pet = AllFollowers[i] as BaseCreature; if (pet == null) { continue; } if (pet.Summoned && pet.Map != Map) { pet.PlaySound(pet.GetAngerSound()); Timer.DelayCall(pet.Delete); continue; } if (!pet.CanAutoStable || Stabled.Count >= AnimalTrainer.GetMaxStabled(this)) { continue; } pet.ControlTarget = null; pet.ControlOrder = OrderType.Stay; pet.Internalize(); pet.SetControlMaster(null); pet.SummonMaster = null; pet.IsStabled = true; pet.StabledBy = this; Stabled.Add(pet); m_AutoStabled.Add(pet); } } } public void ClaimAutoStabledPets() { if (!Region.AllowAutoClaim(this) || m_AutoStabled.Count <= 0) { return; } if (!Alive) { SendGump(new ReLoginClaimGump()); return; } for (int i = m_AutoStabled.Count - 1; i >= 0; --i) { BaseCreature pet = m_AutoStabled[i] as BaseCreature; if (pet == null || pet.Deleted) { if (pet != null) { pet.IsStabled = false; pet.StabledBy = null; if (Stabled.Contains(pet)) { Stabled.Remove(pet); } } continue; } if ((Followers + pet.ControlSlots) <= FollowersMax) { pet.SetControlMaster(this); if (pet.Summoned) { pet.SummonMaster = this; } pet.ControlTarget = this; pet.ControlOrder = OrderType.Follow; pet.MoveToWorld(Location, Map); pet.IsStabled = false; pet.StabledBy = null; if (Stabled.Contains(pet)) { Stabled.Remove(pet); } } else { SendLocalizedMessage(1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers. } } m_AutoStabled.Clear(); } } }