using System; using System.Collections; namespace Server.Mobiles { [CorpseName("a blade spirit corpse")] public class BladeSpirits : BaseCreature { [Constructable] public BladeSpirits() : this(false) { } [Constructable] public BladeSpirits(bool summoned) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6) { Name = "a blade spirit"; Body = 574; bool weak = summoned && Siege.SiegeShard; SetStr(weak ? 100 : 150); SetDex(weak ? 100 : 150); SetInt(100); SetHits(!weak ? 160 : 80); SetStam(250); SetMana(0); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 90.0); SetSkill(SkillName.Wrestling, 90.0); Fame = 0; Karma = 0; ControlSlots = 2; } public BladeSpirits(Serial serial) : base(serial) { } public override bool DeleteCorpseOnDeath => true; public override bool IsHouseSummonable => true; public override double DispelDifficulty => 0.0; public override double DispelFocus => 20.0; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) { return (m.Str + m.Skills[SkillName.Tactics].Value) / Math.Max(GetDistanceToSqrt(m), 1.0); } public override int GetAngerSound() { return 0x23A; } public override int GetAttackSound() { return 0x3B8; } public override int GetHurtSound() { return 0x23A; } public override void OnThink() { if (Summoned) { ArrayList spirtsOrVortexes = new ArrayList(); IPooledEnumerable eable = GetMobilesInRange(5); foreach (Mobile m in eable) { if (m is EnergyVortex || m is BladeSpirits) { if (((BaseCreature)m).Summoned) spirtsOrVortexes.Add(m); } } eable.Free(); while (spirtsOrVortexes.Count > 6) { int index = Utility.Random(spirtsOrVortexes.Count); Dispel(((Mobile)spirtsOrVortexes[index])); spirtsOrVortexes.RemoveAt(index); } } base.OnThink(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); } } }