namespace Server.Mobiles { [CorpseName("a death adder corpse")] public class DeathAdder : BaseFamiliar { public DeathAdder() { Name = "a death adder"; Body = 0x15; Hue = 0x455; BaseSoundID = 219; SetStr(70); SetDex(150); SetInt(100); SetHits(50); SetStam(150); SetMana(0); SetDamage(1, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10); SetResistance(ResistanceType.Poison, 100); SetSkill(SkillName.Wrestling, 90.0); SetSkill(SkillName.Tactics, 50.0); SetSkill(SkillName.MagicResist, 100.0); SetSkill(SkillName.Poisoning, 150.0); ControlSlots = 1; } public DeathAdder(Serial serial) : base(serial) { } public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadEncodedInt(); } } }