namespace Server.Mobiles { [CorpseName("an air elemental corpse")] public class SummonedAirElemental : BaseCreature { [Constructable] public SummonedAirElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an air elemental"; Body = 13; Hue = 0x4001; BaseSoundID = 655; SetStr(200); SetDex(200); SetInt(100); SetHits(150); SetStam(50); SetDamage(6, 9); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 70, 80); SetSkill(SkillName.Meditation, 90.0); SetSkill(SkillName.EvalInt, 70.0); SetSkill(SkillName.Magery, 70.0); SetSkill(SkillName.MagicResist, 60.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 80.0); ControlSlots = 2; } public SummonedAirElemental(Serial serial) : base(serial) { } public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); } } }