namespace Server.Mobiles { [CorpseName("a daemon corpse")] public class SummonedDaemon : BaseCreature { [Constructable] public SummonedDaemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("daemon"); Body = 10; BaseSoundID = 357; SetStr(200); SetDex(110); SetInt(150); SetDamage(14, 21); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Poison, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 98.1, 99.0); ControlSlots = 4; } public SummonedDaemon(Serial serial) : base(serial) { } public override double DispelDifficulty => 125.0; public override double DispelFocus => 45.0; public override Poison PoisonImmune => Poison.Regular; public override bool CanFly => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); } } }