namespace Server.Mobiles { [CorpseName("a water elemental corpse")] public class SummonedWaterElemental : BaseCreature { [Constructable] public SummonedWaterElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a water elemental"; Body = 16; BaseSoundID = 278; SetStr(200); SetDex(70); SetInt(100); SetHits(165); SetDamage(12, 16); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 45, 55); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Meditation, 90.0); SetSkill(SkillName.EvalInt, 80.0); SetSkill(SkillName.Magery, 80.0); SetSkill(SkillName.MagicResist, 75.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 85.0); ControlSlots = 3; CanSwim = true; } public SummonedWaterElemental(Serial serial) : base(serial) { } public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); } } }