namespace Server.Mobiles { [CorpseName("a vampire bat corpse")] public class VampireBatFamiliar : BaseFamiliar { public VampireBatFamiliar() { Name = "a vampire bat"; Body = 317; BaseSoundID = 0x270; SetStr(120); SetDex(120); SetInt(100); SetHits(90); SetStam(120); SetMana(0); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.Wrestling, 95.1, 100.0); SetSkill(SkillName.Tactics, 50.0); ControlSlots = 1; } public VampireBatFamiliar(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); } } }