using Server.Items; namespace Server.Mobiles { [CorpseName("an usagralem ballem corpse")] public class UsagralemBallem : BaseVoidCreature { public override VoidEvolution Evolution => VoidEvolution.Killing; public override int Stage => 3; [Constructable] public UsagralemBallem() : base(AIType.AI_Melee, 10, 1, 0.2, 0.4) { Name = "usagrallem ballem"; Hue = 2071; Body = 318; BaseSoundID = 0x165; SetStr(900, 1000); SetDex(1028); SetInt(1000, 1100); SetHits(2000, 2200); SetMana(5000); SetDamage(17, 21); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 20); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 40, 60); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 40, 60); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.MagicResist, 80.0, 90.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill(SkillName.Wrestling, 80.0, 90.0); Fame = 18000; Karma = -18000; SetWeaponAbility(WeaponAbility.DoubleStrike); SetWeaponAbility(WeaponAbility.WhirlwindAttack); SetWeaponAbility(WeaponAbility.CrushingBlow); } public UsagralemBallem(Serial serial) : base(serial) { } public override bool IgnoreYoungProtection => true; public override bool Unprovokable => true; public override bool AreaPeaceImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 1); AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.LootItem(30, true)); AddLoot(LootPack.LootItem(30.0)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); } } }