using Server.Items; using Server.Mobiles; namespace Server.Multis { public class HealerCamp : BaseCamp { [Constructable] public HealerCamp() : base(0x1F4) { } public HealerCamp(Serial serial) : base(serial) { } public override void AddComponents() { BaseDoor west, east; AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7); AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7); west.Link = east; east.Link = west; AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4); AddMobile(new Healer(), -4, 3, 7); AddMobile(new Healer(), 4, -2, 0); SetDecayTime(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }