using Server.Engines.Quests; using Server.Items; using Server.Mobiles; using System; namespace Server.Multis { public class RatCamp : BaseCamp { [Constructable] public RatCamp() : base(0x1F6D)// dummy garbage at center { } public RatCamp(Serial serial) : base(serial) { } public virtual Mobile Ratmen => new Ratman(); [CommandProperty(AccessLevel.GameMaster)] public override TimeSpan DecayDelay => TimeSpan.FromMinutes(5.0); public override void AddComponents() { Visible = false; AddItem(new Static(0x10ee), 0, 0, 0); AddItem(new Static(0xfac), 0, 6, 0); switch (Utility.Random(3)) { case 0: { AddItem(new Item(0xDE3), 0, 6, 0); // Campfire AddItem(new Item(0x974), 0, 6, 1); // Cauldron break; } case 1: { AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit break; } default: { AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit break; } } AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South AddCampChests(); for (int i = 0; i < 4; i++) { AddMobile(Ratmen, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0); } switch (Utility.Random(2)) { case 0: Prisoner = new EscortableNoble(); break; default: Prisoner = new EscortableSeekerOfAdventure(); break; } Prisoner.IsPrisoner = true; Prisoner.CantWalk = true; Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117); AddMobile(Prisoner, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0); } // Don't refresh decay timer public override void OnEnter(Mobile m) { if (m.Player && Prisoner != null && Prisoner.CantWalk) { int number; switch (Utility.Random(8)) { case 0: number = 502261; break; // HELP! case 1: number = 502262; break; // Help me! case 2: number = 502263; break; // Canst thou aid me?! case 3: number = 502264; break; // Help a poor prisoner! case 4: number = 502265; break; // Help! Please! case 5: number = 502266; break; // Aaah! Help me! case 6: number = 502267; break; // Go and get some help! default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them. } Prisoner.Yell(number); } } // Don't refresh decay timer public override void OnExit(Mobile m) { } public override void AddItem(Item item, int xOffset, int yOffset, int zOffset) { if (item != null) item.Movable = false; base.AddItem(item, xOffset, yOffset, zOffset); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(2); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 2: break; case 1: { Prisoner = reader.ReadMobile() as BaseCreature; break; } case 0: { Prisoner = reader.ReadMobile() as BaseCreature; reader.ReadItem(); break; } } } } }