using Server.Items; using Server.Mobiles; using System; namespace Server.Engines.Quests.Ambitious { public class AmbitiousQueenQuest : QuestSystem { private bool m_RedSolen; public AmbitiousQueenQuest(PlayerMobile from, bool redSolen) : base(from) { m_RedSolen = redSolen; } // Serialization public AmbitiousQueenQuest() { } public override object Name => // Ambitious Solen Queen Quest 1054146; public override object OfferMessage => /* The Solen queen considers you eagerly for a moment then says,

* * Yes. Yes, I think you could be of use. Normally, of course, I would handle * these things on my own, but these are busy times. Much to do, much to do. * And besides, if I am to one day become the Matriarch, then it will be good to * have experience trusting others to carry out various tasks for me. Yes.

* * That is my plan, you see - I will become the next Matriarch. Our current * Matriarch is fine and all, but she won't be around forever. And when she steps * down, I intend to be the next in line. Ruling others is my destiny, you see.

* * What I ask of you is quite simple. First, I need you to remove some of the * - well - competition, I suppose. Though I dare say most are hardly competent to * live up to such a title. I'm referring to the other queens of this colony, * of course. My dear sisters, so to speak. If you could remove 5 of them, I would * be most pleased. *sighs* By remove, I mean kill them. Don't make that face * at me - this is how things work in a proper society, and ours has been more proper * than most since the dawn of time. It's them or me, and whenever I give it * any thought, I'm quite sure I'd prefer it to be them.

* * I also need you to gather some zoogi fungus for me - 50 should do the trick.

* * Will you accept my offer? */ 1054060; public override TimeSpan RestartDelay => TimeSpan.Zero; public override bool IsTutorial => false; public override int Picture => 0x15C9; public bool RedSolen => m_RedSolen; public static void GiveRewardTo(PlayerMobile player, ref bool bagOfSending, ref bool powderOfTranslocation, ref bool gold) { if (bagOfSending) { Item reward = new BagOfSending(); if (player.PlaceInBackpack(reward)) { player.SendLocalizedMessage(1054074, "", 0x59); // You have been given a bag of sending. bagOfSending = false; } else { reward.Delete(); } } if (powderOfTranslocation) { Item reward = new PowderOfTranslocation(Utility.RandomMinMax(10, 12)); if (player.PlaceInBackpack(reward)) { player.SendLocalizedMessage(1054075, "", 0x59); // You have been given some powder of translocation. powderOfTranslocation = false; } else { reward.Delete(); } } if (gold) { Item reward = new Gold(Utility.RandomMinMax(250, 350)); if (player.PlaceInBackpack(reward)) { player.SendLocalizedMessage(1054076, "", 0x59); // You have been given some gold. gold = false; } else { reward.Delete(); } } } public override void ChildDeserialize(GenericReader reader) { int version = reader.ReadEncodedInt(); m_RedSolen = reader.ReadBool(); } public override void ChildSerialize(GenericWriter writer) { writer.WriteEncodedInt(0); // version writer.Write(m_RedSolen); } public override void Accept() { base.Accept(); AddConversation(new AcceptConversation()); } } }