using Server.Items; using Server.Mobiles; using Server.Spells.SkillMasteries; using System; using System.Collections.Generic; namespace Server.Engines.Quests { public class WieldingTheSonicBladeQuest : BaseQuest { public WieldingTheSonicBladeQuest() : base() { AddObjective(new DiscordObjective()); AddReward(new BaseReward(1115699)); // Recognition for mastery of song wielding. AddReward(new BaseReward(typeof(BookOfMasteries), 1028794)); } public override object Title => 1115696; //Wielding the Sonic Blade public override object Description => 1115697; /*This quest is the single quest required for a player to unlock the discordance mastery * abilities for bards. This quest can be completed multiple times to reinstate the discordance * mastery. To prove yourself worthy, you must first be a master of discordance and musicianship. * You must be willing to distort your notes to bring pain to even the most indifferent ears.*/ public override object Refuse => 1115700; //You must strive to spread discord. public override object Uncomplete => 1115700; //You must strive to spread discord. public override object Complete => 1115701; /* You have proven yourself worthy of wielding your music as a weapon. Rend the ears of your * foes with your wails of discord. Let your song be feared as much as any sword.*/ public override bool CanOffer() { if (Owner == null) return false; if (Owner.Skills[SkillName.Musicianship].Base < 90 || Owner.Skills[SkillName.Discordance].Base < 90) { Owner.SendLocalizedMessage(1115703); // Your skills in this focus area are less than the required master level. (90 minimum) return false; } foreach (BaseQuest q in Owner.Quests) { if (q is TheBeaconOfHarmonyQuest || q is IndoctrinationOfABattleRouserQuest) { Owner.SendLocalizedMessage(1115702); //You must quit your other mastery quests before engaging on a new one. return false; } } return true; } public override void GiveRewards() { base.GiveRewards(); MasteryInfo.LearnMastery(Owner, SkillName.Discordance, 3); SkillMasterySpell.SetActiveMastery(Owner, SkillName.Discordance); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class DiscordObjective : SimpleObjective { private static readonly Type m_Type = typeof(Goat); private readonly List m_Descr = new List(); public override List Descriptions => m_Descr; public DiscordObjective() : base(5, -1) { m_Descr.Add("Discord five goats."); } public override bool Update(object obj) { if (obj is Mobile && ((Mobile)obj).GetType() == m_Type) { CurProgress++; if (Completed) Quest.OnCompleted(); else { Quest.Owner.SendLocalizedMessage(1115749, true, (MaxProgress - CurProgress).ToString()); // Creatures remaining to be discorded: Quest.Owner.PlaySound(Quest.UpdateSound); } return true; } return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SirBerran : MondainQuester { [Constructable] public SirBerran() { Name = "Sir Berran"; Title = "the Song Weilder"; } public SirBerran(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(WieldingTheSonicBladeQuest), }; public override void InitBody() { InitStats(125, 100, 25); SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; SetWearable(new ChainChest(), 0x2BF); SetWearable(new Shoes()); SetWearable(new ShortPants()); SetWearable(new Halberd()); SetWearable(new BodySash(0x355)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }