using Server.Items; using Server.Mobiles; using Server.Spells.SkillMasteries; using System; using System.Collections.Generic; namespace Server.Engines.Quests { public class IndoctrinationOfABattleRouserQuest : BaseQuest { public IndoctrinationOfABattleRouserQuest() : base() { AddObjective(new ProvocationObjective()); AddReward(new BaseReward(1115659)); // Recognition for mastery of battle rousing. AddReward(new BaseReward(typeof(BookOfMasteries), 1028794)); } public override object Title => 1115657; //Indoctrination of a Battle Rouser public override object Description => 1115656; /*This quest is the single quest required for a player to unlock the provocation * mastery abilities for bards. This quest can be completed multiple times to reinstate * the provocation mastery. To prove yourself worthy, you must be able to incite even * the most peaceful to frenzied battle lust.*/ public override object Refuse => 1115660; //To inspire you must persevere. public override object Uncomplete => 1115660; //To inspire you must persevere. public override object Complete => 1115661; /* You have proven yourself worthy of driving armies. Go forth, and have the blessing * and curse of the War Heralds always in your heart and mind. May peace always dwell * before you, may destruction mark your wake, and may fury be your constant companion. * Sow the seeds of battle and glory in the music of war.*/ public override bool CanOffer() { if (Owner == null) return false; if (Owner.Skills[SkillName.Musicianship].Base < 90 || Owner.Skills[SkillName.Provocation].Base < 90) { Owner.SendLocalizedMessage(1115703); // Your skills in this focus area are less than the required master level. (90 minimum) return false; } foreach (BaseQuest q in Owner.Quests) { if (q is TheBeaconOfHarmonyQuest || q is WieldingTheSonicBladeQuest) { Owner.SendLocalizedMessage(1115702); //You must quit your other mastery quests before engaging on a new one. return false; } } return true; } public override void GiveRewards() { base.GiveRewards(); MasteryInfo.LearnMastery(Owner, SkillName.Provocation, 3); SkillMasterySpell.SetActiveMastery(Owner, SkillName.Provocation); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ProvocationObjective : SimpleObjective { private readonly List m_Descr = new List(); public override List Descriptions => m_Descr; public ProvocationObjective() : base(5, -1) { m_Descr.Add("Incite rabbits into battle with 5 wandering healers."); } public override bool Update(object obj) { if (obj is Mobile && (((Mobile)obj).GetType() == typeof(WanderingHealer) || ((Mobile)obj).GetType() == typeof(EvilWanderingHealer))) { CurProgress++; if (Completed) Quest.OnCompleted(); else { Quest.Owner.SendLocalizedMessage(1115748, true, (MaxProgress - CurProgress).ToString()); // Conflicts remaining to be incited: Quest.Owner.PlaySound(Quest.UpdateSound); } return true; } return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SirHareus : MondainQuester { [Constructable] public SirHareus() { Name = "Sir Hareus"; Title = "the Battle Rouser"; } public SirHareus(Serial serial) : base(serial) { } public override Type[] Quests => new Type[] { typeof(IndoctrinationOfABattleRouserQuest), }; public override void InitBody() { InitStats(125, 100, 25); SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Female = false; Body = 0x190; SetWearable(new ChainChest(), 0x30A); SetWearable(new Shoes(GetShoeHue())); SetWearable(new LongPants(GetRandomHue())); SetWearable(new Halberd()); SetWearable(new BodySash(0x355)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }