using Server.Items; namespace Server.Engines.Quests { public class MasteringtheSoulforge : BaseQuest { public MasteringtheSoulforge() { AddObjective(new ObtainObjective(typeof(RelicFragment), "Relic Fragments", 50, 0x2DB3)); AddReward(new BaseReward(typeof(ScrollBox2), "Knowledge")); } public override object Title => "Mastering the Soulforge"; public override object Description => 1112529; public override object Refuse => 1112549; public override object Uncomplete => 1112550; public override object Complete => 1112551; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }