using Server.Items; namespace Server.Engines.Quests { public class SecretsoftheSoulforge : BaseQuest { public SecretsoftheSoulforge() : base() { AddObjective(new ObtainObjective(typeof(MagicalResidue), "Magical Residue", 50, 0x2DB1)); AddReward(new BaseReward(typeof(ScrollBox3), 1, "Knowledge")); } public override object Title => "Secrets of the Soulforge"; public override object Description => 1112522; public override object Refuse => 1112523; public override object Uncomplete => 1112547; public override object Complete => 1112524; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }