using Server.Mobiles;
using System;
using System.Collections;
namespace Server.Engines.Quests.Naturalist
{
public class StudyNestsObjective : QuestObjective
{
private readonly ArrayList m_StudiedNests;
private NestArea m_CurrentNest;
private DateTime m_StudyBegin;
private StudyState m_StudyState;
private bool m_StudiedSpecialNest;
public StudyNestsObjective()
{
m_StudiedNests = new ArrayList();
}
private enum StudyState
{
Inactive,
FirstStep,
SecondStep
}
public override object Message =>
/* Find an entrance to the Solen Hive, and search within for the Solen
* Egg Nests. Each Nest must be studied for some time without a break in
* concentration in order to gather useful information.
*
* Once you have completed your study of the Nests, return to the Naturalist
* who gave you this task.
*/
1054044;
public override int MaxProgress => NestArea.NonSpecialCount;
public bool StudiedSpecialNest => m_StudiedSpecialNest;
public override bool GetTimerEvent()
{
return true;
}
public override void CheckProgress()
{
PlayerMobile from = System.From;
if (m_CurrentNest != null)
{
NestArea nest = m_CurrentNest;
if ((from.Map == Map.Trammel || from.Map == Map.Felucca) && nest.Contains(from))
{
if (m_StudyState != StudyState.Inactive)
{
TimeSpan time = DateTime.UtcNow - m_StudyBegin;
if (time > TimeSpan.FromSeconds(30.0))
{
m_StudiedNests.Add(nest);
m_StudyState = StudyState.Inactive;
if (m_CurrentNest.Special)
{
from.SendLocalizedMessage(1054057); // You complete your examination of this bizarre Egg Nest. The Naturalist will undoubtedly be quite interested in these notes!
m_StudiedSpecialNest = true;
}
else
{
from.SendLocalizedMessage(1054054); // You have completed your study of this Solen Egg Nest. You put your notes away.
CurProgress++;
}
}
else if (m_StudyState == StudyState.FirstStep && time > TimeSpan.FromSeconds(15.0))
{
if (!nest.Special)
from.SendLocalizedMessage(1054058); // You begin recording your completed notes on a bit of parchment.
m_StudyState = StudyState.SecondStep;
}
}
}
else
{
if (m_StudyState != StudyState.Inactive)
from.SendLocalizedMessage(1054046); // You abandon your study of the Solen Egg Nest without gathering the needed information.
m_CurrentNest = null;
}
}
else if (from.Map == Map.Trammel || from.Map == Map.Felucca)
{
NestArea nest = NestArea.Find(from);
if (nest != null)
{
m_CurrentNest = nest;
m_StudyBegin = DateTime.UtcNow;
if (m_StudiedNests.Contains(nest))
{
m_StudyState = StudyState.Inactive;
from.SendLocalizedMessage(1054047); // You glance at the Egg Nest, realizing you've already studied this one.
}
else
{
m_StudyState = StudyState.FirstStep;
if (nest.Special)
from.SendLocalizedMessage(1054056); // You notice something very odd about this Solen Egg Nest. You begin taking notes.
else
from.SendLocalizedMessage(1054045); // You begin studying the Solen Egg Nest to gather information.
if (from.Female)
from.PlaySound(0x30B);
else
from.PlaySound(0x419);
}
}
}
}
public override void RenderProgress(BaseQuestGump gump)
{
if (!Completed)
{
gump.AddHtmlLocalized(70, 260, 270, 100, 1054055, BaseQuestGump.Blue, false, false); // Solen Nests Studied :
gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
gump.AddLabel(100, 280, 0x64, "/");
gump.AddLabel(130, 280, 0x64, MaxProgress.ToString());
}
else
{
base.RenderProgress(gump);
}
}
public override void OnComplete()
{
System.AddObjective(new ReturnToNaturalistObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
int count = reader.ReadEncodedInt();
for (int i = 0; i < count; i++)
{
NestArea nest = NestArea.GetByID(reader.ReadEncodedInt());
m_StudiedNests.Add(nest);
}
m_StudiedSpecialNest = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(m_StudiedNests.Count);
foreach (NestArea nest in m_StudiedNests)
{
writer.WriteEncodedInt(nest.ID);
}
writer.Write(m_StudiedSpecialNest);
}
}
public class ReturnToNaturalistObjective : QuestObjective
{
public override object Message =>
/* You have studied enough Solen Egg Nests to gather a fair amount of
* useful information. Return to the Naturalist who gave you this task.
*/
1054048;
public override void RenderProgress(BaseQuestGump gump)
{
string count = NestArea.NonSpecialCount.ToString();
gump.AddHtmlLocalized(70, 260, 270, 100, 1054055, BaseQuestGump.Blue, false, false); // Solen Nests Studied :
gump.AddLabel(70, 280, 0x64, count);
gump.AddLabel(100, 280, 0x64, "/");
gump.AddLabel(130, 280, 0x64, count);
}
}
}